Hello all. I want to suggest a change in the mechanics of fear for HP damage. I think would be more realistic to do morale check when target lose % of current HP, but not static 15 HP of max HP. Today its very strange when orc-warlord or knight just try to retreat when someone just puncher butter knife under the tons of armour in his massive training body. Not only knives, full HP unhold with HP regen can be scared by small bow, sword or another simple weapon in one hand. I think new mechanic can be more realistic and balance, especialy for “fat” targets. I think % HP for morale check can be around 20%, also fearsome perk can be changed to lower this %.
Also i think that daggers is not so balance it can be. This changes can make dagger weapons more balance i think.
Thanks for attention.
"Death is a part of mercenaries job."