Please revise 5% minimum hitchanse at least for some situations. It’s ridiculous when an injured thug with low morale kills with double puncture a shield-brother with 3% and 5% hits. Let the minimum hit chance be lower for dagger’s puncture without mastery on shielded targets.
Suggestion:
Nimble perk reduces the head hit chance from 25% to 5% if head gear has no fatigue penalty. Bare heads would be justified for merceneries and sergeants. Makes sense to wear hoods and other light hats instead of spending perk on “steel brow”.