Reply To: Selectable Movment Speed on the Map


I really like the idea of side-activities getting suspended when on a forced-march. Not sure how you’d calculate the extra supply usage, but giving supplies more uses is something that I’ve been waiting for to see implemented. Camping mechanics I recall being planned in some fashion, though we’ll have to wait for the feature list to know for sure.
Seem like we’ll also get to see what their ideas on movement speed are! :P