Reply To: Utility Skill Tree Discussion

#2944
GOD
Participant

The entire point of the perk combination is to do precisely that though. I don’t think it still doing that constitutes a problem, as it’s not like it’s breaking the game. There’s also no real reason to ever have such a heavy load, so there’s no need to nerf the perk for that reason. You could certainly do it and I guess it gives your merc some extra flexibility, but nothing that completely changes how you use that character. It would be pretty broken if you could carry armour, but you can’t so that’s not an issue. I’m pretty much fine with the way it is. You now a reason to have Bags and Belts on its own and it still synergises well with Quick Hands. Overall, I’m pretty pleased with the changes made.