Reply To: Skills: Passive gain, weapons/equipments and perks

Avatar photolfish

Passive skill gain systems too often lead to very ‘gamey’ behavior by players; i.e. not killing the last enemy so a player can move their troops around the field and build up their fatigue, or letting the last enemy hit their characters multiple times to build up hp gain. Might be possible to come up with an implementation that works better, but I’m not sure what it would be.

I think something like the perk system you described is planned for the game, although there aren’t any details yet as far as I know. I think that medals and maiming will allow the brothers to become more unique through battlefield actions.