Reply To: More important anything else, to me

#3040
Kahsm
Participant

Being able to determine with any kind of specificity the attributes of your individual units undermines the feeling of being the head of a mercenary company,

Not being able to have any input into who I’m picking to be my founding members of my Merc group undermines the feeling of being head of a merc group.

But this doesn’t really have to be solved by customization. Just give us a long list of random people and let us pick 3.

What I’m emphasising is the need for good, tight design. That’s how you make a great game, rather than a forgettable one (people still play HoMM 2 and 3, while HoMM 4 is barely mentioned). A feature that seems fun on its own can ruin the kind of play experience that you’re trying to create. I’ve yet to see anyone actually address my arguments regarding that,

Maybe people aren’t addressing it because it’s a ridiculous assertion. Skyrim, GTA V, Minecraft, Terraria, Mount & Blade. These games are all insanely popular and not what anyone would consider “tight design”. Freedom is what people crave right now. Sandbox is the current fad. Look at all the survival games out there where people just want more and more stuff added constantly because they’re “fun features”. If the devs want to make something else, that’s their choice of course. But your point seems pretty far from reality.

BTW, a lot of good ideas there, hope to see many of them in game eventually. But the low-hanging fruit are the simple concepts that have the broadest possible impact on the player model of the game (The Simulation Dream). I believe customization is an easy win there.

I can even imgaine how many people will reroll the game just cuz they lost one of their custumized starters who they had big plans with.

They already do, so this cannot be used as an argument against customization. When you find a guy with the right face and decent stats, you rename him. That’s how customization is done now. No one can argue that customization will change the game, because it’s already done. The question is, should it be less infuriatingly annoying to do.

You are playing not as one (tho you definitely can RP that) but as a whole group of mercenaries who didn’t become this way because they like it, but had to.

You’re playing the leader of a company who doesn’t fight with the company. At every other point in the game you get a list of available people to pick from. You can see how they look and their background, just not their extra traits and their stats. Why couldn’t that be done at the start? How would that damage the narrative?