Reply To: Chasing down that last bandit archer


I thought they already tweaked this by making the last survivors more agressive? Catching people has been far easier than it was in the demo. As for archers, it makes sense for them use hit-and-run tactics. Just wait until the Goblins get introduced… 😛

I’d argue the current AI makes the experience of chasing them down less immersive, not more. What usually happens isn’t a case of hit and run; instead, the bandit runs away at tops speed, not taking a shot, to the edge of the map and then only finally stops moving and starts shooting anyway. If the bandit took a quick shot and then moved instead, we don’t have to be reminded that there is an artificial boundary to the battlefield.

Edit: Holy, that smiley face exploded!