My next suggestions:
1. Utility Trait:
Sprinter – 2 AP cost and 20 fatigue, reduce all movement cost for -1 AP (1 AP per field minimum)
2. Battle Brother should take more resolve tests (not only from ghost scream, but after seeing all super natural creatures and even when enemy have advantage like lot of better equipment or 2 to 1 more troops).
They should check their resolve. If they failed player lose control of them, but they should not always just retreat, remember old X-com? So not only flee, they could frozen and do nothing, they could go into berserk mode, they even could flee and throw away their weapon and shield.