Reply To: Abuse Or Intended – A discussion about possible exploits.

#4258
Rap
Keymaster

First, you could say this is not a problem :) But if it is not working as intended, then I suggest: If I understand the mechanic correctly, a Stun is a type of buff/debuff. So, since you have other buffs that work properly through the turns (e.g. Spearwall and Shieldwall) — they last through one full turn into the next turn — I would recommend to borrow the same algorithm or logic, if that works. I think that may be a more consistent fix (the turn-based duration buffs all work consistently and predictably) than to make the stun duration circumstantially dependent on AP left.

Unfortunately this can’t be solved the same way as Shieldwall works because it is a fundamentally different mechanic. Reading your description again, I’m actually fine with the way you’re doing this and don’t think this needs changing. However, I think this can be exploited even more than you initially realized;

Being stunned makes a character lose their next turn. If a character would have already spent most of their AP and then waited, in essence already having concluded their turn save for 2 AP or so, and then get stunned, they’d lose that same turn at the end of the round which they already acted on. In other words, they’d actually lose nothing from being stunned. A possible solution would hence be to extend the duration of the stun into the next round in this case.

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