It’s awesome to see we aren’t the only ones who’d love to play a game like this.
You make a good point about the rogue-esque replayability of Battle Brothers. As much as I enjoy playing games with well done hand-crafted stories and levels, they have the distinct disadvantage of being based on very finite attractions. When developing a game like this, it wouldn’t be long until I’d have seen it all. With procedural content like in Battle Brothers, even after developing it for half a year now, I experience new situations all the time. It still feels fresh to me in many ways and I look forward to play the next build every week. That greatly contributes to my personal motivation.