Reply To: Question/Suggestion regarding Stun and Charge


My worry with this is that you run the risk of making fatigue an even more important stat than it already is.

Isn’t making the max. hitpoints reduce to chance to be stunned an option? High hitpoints could represent the resistance of a brother against status effects (stunned, posioned), thus making hitpoints a little more viable, once a medical system has be implemented. Or that’s at least how it works in many RPGs.

Anyway, having the stun chance decreased by shield and shieldwall bonus doesn’t seem enough to me. Have any stat influence the chance as well, so you can directly develop certain brothers to become more robust against stunning.