Reply To: Defense Skill Tree Discussion

#4694
ManaSeed
Participant

>> I might be missing something though. Hit me.
Hey pretty boy…. Wanna go to that dark corner over there and have some “private chat”? Then we can take a look at what you are missing~~~ ♡

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FXXX !!! MAN!!! What are you thinking!!??? Are you crazy!!!??? Oh… wait. I think I get what you mean. Please wait while I prepare the setup…

Okay! Done!

(hedge knight strong trait 90 melee skill tunic 150 max fatigue perfect focus = 7 greatsword hits) + (adventurous noble fearless trait 100 resolve rally the troops = 3 greatsword hits) = 10 greatsword hits in a round

Are you sure you want me to hit you?

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Hold Out is the one of the very few defensive perks that is actually handy. In addition, Nimble has effect on the +10 melee defense provided by Hold Out. So if you have both Hold Out & Nimble, your confidence status gives you +20 melee defense.

If you’re going to learn tier 2 or 3 defensive perks, Hold Out is probably a must-learn perk. In terms of survivability, I think it can completely replace Colossus, if you have to choose between one. Ignoring combat penalties when wavering or breaking gives you more chance to survive than having 25% extra hp.