Hello again!
When we use the term world map, world refers to the known world as in medieval times. We won’t have a whole planet with different continents. What we’ll have instead is more akin to a classic fantasy realm; a single continent that may potentially have different climate zones.
We use a naive algorithm to generate a landmass that subjectively feels like something that could be real to the layman by adhering to some commonly known principles. We don’t attempt to create an actual simulation of geological and metereological forces, however. Our priority is simply to have a worldmap that looks good and feels good to play on.
I appreciate your offer to share your code but it won’t be necessary here as we already have our own solution.