Reply To: The Short Trait

#4811
Avatar photoTobias Is Queen
Participant

Thanks for your responses GOD and ManaSeed!

Yeah, the damage penalty makes sense with all the weapons that use strength… which is everything except crossbows, I guess haha! I can see why they didn’t make that one weapon the only exception to this trait. That said, I feel like ranged weapons rely as much on accuracy as they do on raw power to inflict wounds. Sure, a Tiny character might not have as strong a pull on a bow (or throwing arm with a javelin), but how much damage he deals basically comes down to whether he hits them in the foot or in the eye.

Anyways, just in terms of game mechanics I would like to the Tiny trait become less terrible. -15% damage is a pretty severe penalty in a game where all you do is fight. When I have the misfortune to get a Tiny brother he becomes a meatshield for my more useful guys (sorry little buddy!). I feel like Tiny guys could still make good archers or crossbow men though. That’s why I’d like to see the trait get a buff for ranged damage, even if realistically two out of the three ranged weapons make use of a character’s strength.

As far as size effecting a crossbow’s reload speed goes… that’s an interesting idea, but with only one trait that effects size (right? I’ve never seen a Huge trait yet) I wonder if that is really worth their time implementing. Seems like a lot of work for something that only effects characters with a specific trait when they use a specific weapon, you know?