Reply To: Mercs available in towns. Traits are underpowered. Leveling system.

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That’s not actually how it works.

Every few days there’s a chance that some mercenaries decide to travel elsewhere and new ones arrive. Some may stay a while in a single town, but they won’t stay forever. Sometimes mercenaries leave, but no new ones arrive for a while. Clearing a town of mercenaries entirely will always result in new ones arriving as not to leave the player without any recruiting options at all.

The fact that you eliminated money as a concern when hiring characters is an achievement, but it doesn’t mean you should be able to do the same with quality of characters available, ever. Not that the recruiting system can’t be improved upon, but there is a reason it is like this. If we wanted you to always have the best recruiting options available, we’d do so. But we don’t. We want you to pick up less-than-ideal candidates and mold them into mercenaries, and we want you to keep an eye out for fitting recruits as you roam the lands, not to lay siege to a town until the right recruit strolls along.

I get that reloading until your dream mercenary comes along can be an annoying experience – but that’s one of your own doing, your own choice on how to play this game. It’s perfectly playable without resorting to this.

We won’t wipe the recruiting roster every 3 days and fill it again. However, we may try to make it more based on the location you’re at and your reputation in the world in the future.

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