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Reply To: Neither generalist nor specialist: A "Hybrid" approach to team building
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>> I did find two illuminating guides on how to build the best team from two sources: Duungarm’s “Steel Cohort” guide on Steam and Dialetheia’s lengthy “Late game parties,…” thread also on Steam. These gentlemen have diametrically opposing approaches though.
It’s not hard to see which team is better. Fight several tough battles. Jot down enemy types and numbers. Draw a chart with the statistics.
This looks like a joke but it should work. The battle system is not that technical or strategic so I think different players/testers won’t greatly impact the strength/result of a team.
Also, you should be more specific about the term “best team”. Best offense team, best defense team, best overall team, best begin-to-end team, best foolproof/amateur team.
>> Every fight is safe like Duungarm’s fights, and fast and exhilarating like Dialethia’s.
I haven’t read these guides but I hardly believe you can remove the tradeoff between offense(max fatigue) and defense(armor).
>> Anyways, I’d better stop writing more.
Information is never enough. But maybe it’s time for some statistics and concentrated summaries with bullet points.
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>> Why bother with hedge knights at all when swordmasters are vastly superior. I find that melee dps builds either die easy or just don’t deal that much more damage then melee tanks, making them pretty useless.
DPS wise, I think 10 more melee skill can’t compensate the difference in 20 max fatigue (15 fatigue cost for one hit with 2h weapon). One more hit makes a superb difference if you have Battle Flow. Also, you don’t need that much melee skill due to upper limit of chance to hit (95%). Dps build does deal more dmg today, if they survived the whole day. My build has a lot of woven tunic 2h melee, nobody dies so far. I doubt you can clear a battle in fewer rounds than me, but I believe you can clear the battle with less time and less stress.
>> When increasing stats, don’t put more then a 100 attack or defence. You shouldn’t need it
You need it. Even 110 melee skill doesn’t give 90% chance against enemy shieldwall. HOWEVER, you might not have spare stat points for that, if your build is not offense build.
>> This build requires 65+ starting resolve
Lol you too? I don’t understand why it is necessary. But it is more or less highest resolve among lv1 recruits. Also the ones I’m using for my Rally brothers.