Reply To: Neither generalist nor specialist: A "Hybrid" approach to team building

Avatar photoManaSeed

>> My definition of “best,” since I am a synthesizer or blender or moderate in all things, would be something like: The approach that best blends survival and killing power or offense and defense?
Something like this?

Offense 4
Defense/Survival 4
Anti-micromanage 2

>> One battle summary screen that shows that one of my “bersekers” did 4000 damage in six rounds (with no one on the team incurring any damage)
That’s incredibly impressive, my best dmg record for a single brother is only 2550. What enemies did you fight? Did that berserker fight all the enemies by himself in frontline? Why?

>> But what about Melee Defense? Please post ASAP before I delete all my Swordmasters!

(。-`ω´-) I can’t tell if you stupid or what. Weren’t you seducing me to not to tell you anything so I can see you delete your swordmasters?
Seeing people chosen wrong perks/stats or removed wrong members. My best pleasure. ψ(`∇´)ψ

Well, you should have seen me posted the following before. ↓

When melee def is 92, orc youngs have about 5% (7/130) chance to hit me.
When melee def is 80, orc youngs have about 6% (12/180) chance to hit me.
When melee def is 68, orc youngs have about 11% (14/126) chance to hit me.

The experiment above is performed when 6 orc youngs have surrounded me. *Result might not be extremely precise because I didn’t separate the overwhelming effect which enemies inflicted on me, but the result should be practically precise/useful as enemy will overwhelm me in combat. As a reminder, I think different enemies might have different chance to hit.