Reply To: Neither generalist nor specialist: A "Hybrid" approach to team building

Avatar photoInvictus73

If you’re talking about orc leader, he doesn’t have chance to attack you because you would keep a cunning distance with him. When he approaches, you will probably slay him with 1 or 1.5 melee brothers. Not sure, I didn’t pay much attention to him. But it definitely won’t take more than 2 melee bro

Hmmm, you sure only Orc leaders can hit that hard? I thought any generic orc with 2 handers can nail you for 200 or more.

Perhaps I should watch their damage more, but I rarely get the occasion to do so, because 1) I eliminate 2 handers fast; and 2) I rarely get hit by melees in general.

The following opinion might be biased because playing with woven tunic melee is a little uncommon, judging by other’s opinions.

You say? If you had Battle Sisters (which apparently are implemented soon), I bet you’d trot them out in lingerie! ;)

In all seriousness, I never feel safe without at least Lamellar Harness at minimum. And I think that’s light enough for your damage guys to do their thang without sacrificing much damage.

I should have answered your question just now. But for clarification purpose, why not answer once more? You can get 85~105 final resolve if you have 65 initial resolve. The final number you’re aiming for, depends how greedy you are.

Ok, a better question: Do you know what exactly your captain’s Resolve modifies? In addition to what is written on the captain Perk screen? Someone said your Fatigue recovery; it also seems to modify how much bonus you obtain at Confident status. What else? And what is the precise formula?

Maybe it is not fair for an offense junkie say this, but I optimistically guess it is very hard for most enemies to kill a brother with 80 melee def, especially if he wear some decent armor.

Ok, then I will go with 90, to be safe! ;)