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Reply To: Neither generalist nor specialist: A "Hybrid" approach to team building
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0042 Battle Sisters has stripped!
0042 Battle brothers are not looking at their enemies!
0042 Accuracy of battle brothers has reduced by 50%.
0042 Dodge chance of battle brothers has reduced by 70%.
0042 Battle brothers become excited for unknown reasons!
0042 Morale of battle brothers becomes Unbreakable.
0042 Fatigue of battle brothers has reduced to 0.
LOL, I don’t see how seeing naked lassies would “reduce” a man’s fatigue.
I think now is a good time to discuss about certain thing. I think there is an optimal figure/number for Damage Per Round. I don’t know how to call this so I’ll call it “Max Efficient Damage” for the moment.
For example, let’s say this figure is 2500. Even if you can reach this figure with just 5 melee brothers, you can’t exceed it significantly by having more melee brothers. Probably due to the following reasons:
1) limitation of attack range
2) occupation of tiles(spaces), since different characters can’t stand on same spot
3) initial formation and initial distance with enemyFactor 1, 2 & 3 force your troops at rear or side to detour or wait. In the end, ONLY some of the line fighters are really doing all the work while the others are more or less idling, or fail to reach enemy timely.
I’ve noticed this several times when I look at the battle results at the end. 3 out of 5 brothers dealt noticeable damage while other 2 dealt pity damage, DESPITE all five brothers have same spec, and advancing like suicide squad.
This is something I want point out against pure DPS build(though my team is quite pure DPS). Not all risk are converted into firepower, some risk are taken for no purpose.
Your recognition of all this renders your refual to employ ranged units that much more perplexing.