Reply To: Defense Skill Tree Discussion

Avatar photoInvictus73

The amount you get depends on amount you have, so if you don’t level up HP per level and don’t have a character with good traits, then yes – increase will be marginal.

I thought there was a consensus that there is no room to level HP at level up, since Fatigue, Melee/Range Skill, Resolve (if Captain) and Melee Defense are more important?

Regardless, even if you start out with HP bonus Background like Hedge Knight, level HP at every level, AND get Colossus, you still won’t end up much more than like sixty more HPs. That’s one extra hit, if you are lucky. It just doesn’t seem so cost effective.

I don’t take Perfect Focus, because my two-handers would still be limited by their fatigue and restrict other uses (like shield splitting, for example). So I mainly pursue traits that help their fatigue, with survivability and damage being a bonus. It takes less points to do so. While they might not be DPS I don’t intend them to fill that role. They are my heavy hitters, shield crushers and tanks rolled into one. It works great, because I also have second line of billhooks and archers who fire from behind that safe line.

So instead of separating melees into DPSers and tanks like most, you roll them into one hybrid or universalist function? Hmmm. This sounds a bit like Steel Cohort, if you don’t have any ranged specialists. Can I know what Background and Perks you take?

Also, what does the rest of your team look like?