Reply To: Defense Skill Tree Discussion

#5055
Holy.Death
Participant

I thought there was a consensus that there is no room to level HP at level up, since Fatigue, Melee/Range Skill, Resolve (if Captain) and Melee Defense are more important?

It depends on one’s playstyle I suppose, but then again I am not a powergamer, so I might be self-impairing myself here.

Regardless, even if you start out with HP bonus Background like Hedge Knight, level HP at every level, AND get Colossus, you still won’t end up much more than like sixty more HPs. That’s one extra hit, if you are lucky. It just doesn’t seem so cost effective.

Maybe not, but I’ve found that’s what my brothers need as they depend on health and armor when enemies hit them.

So instead of separating melees into DPSers and tanks like most, you roll them into one hybrid or universalist function? Hmmm. This sounds a bit like Steel Cohort, if you don’t have any ranged specialists. Can I know what Background and Perks you take?

I do have ranged specialists, but my ranged specialists can always boost the second row if needed (although most of the time they keep firing at the enemy) and my actual second row (composed of billhooks) also wear heavy armor to not get killed by orcs tearing up the battle line and to be able to stop enemies if need be.

So instead of separating melees into DPSers and tanks like most, you roll them into one hybrid or universalist function? Hmmm. This sounds a bit like Steel Cohort, if you don’t have any ranged specialists. Can I know what Background and Perks you take?

I don’t care about backgrounds that much, although I aim at taking the best people I can. I usually go with people who give me bonus to fatigue, because I don’t have to level it up later if I feel I have enough.

Perks:

Quick Hands
Bags and Belts
Pathfinder

Brawny
Weaponmaster
Footwork

Colossus
Battle Forged

Sundering Strikes
Crusher

I am missing a few good perks in the offense skill tree, but that’s because I have to take 2 useless – for this build – traits just to reach Brawny, which is vital to me and since I am already there I take Footwork in case I have to pull my brother back. Weaponmaster reduces the fatigue cost needed to Crush shields. Sundering Strikes work well in tandem with big axes and Colossus combined with Battle Forged increases health pool.

Also, what does the rest of your team look like?

4 archers, 2 billhooks, 6 melee brothers.