Reply To: Neither generalist nor specialist: A "Hybrid" approach to team building

#5058
ManaSeed
Participant

>> These stay mainly as is, except one major modification: I am favoring Initiative greatly on these guys, because high Initiative allows them to “march block” (Warhammer term) opponents, and let me dictate the tactical map.
I assume “march block” means march & block, occupy specific tiles ahead of your opponent. Let me guess your purpose.
1) well positioned tanks gives better crowd control with their ZoC (Zone of Control)
2) acting ahead of enemy in first round enable your formation to advance in a tidy fashion

Too bad we still have no control in initial positioning of our units yet, or we can have some really tactical team setup.

>> This means, among others, they, not my “berserkers,” will get Orc stunned.
Not sure if I understand you right. You mean your berserkers won’t get stunned?

>> no longer wear the heaviest helmet and armor; instead, we go with Flat Top with Mail and Lamellar Harness.
Not you sure if you talking about Flat Top with closed Mail(265 durability), or Closed Flat Top with Mail(280 durability). Either way, shouldn’t you wear helmet with equal or lower durability compared to armor (Lamellar Harness, 210 durability) because enemy has higher chance to hit body than head? Helmet with higher durability than armor won’t help you to withstand enemy 2h axe’s Split Man, right?


>> These stay the same, except they, too, use lighter armor (they don’t need heavy armor when they have Nimble and generally stay furthest from action).

Why do they need Nimble(melee defense) when they generally stay furthest from action(melee threat)?

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Your build has solid line fighters and varied roles. It looks reliable, easy to use, and easy to modify. It’s probably an amateur-friendly build. New players might pick up a lot of stuff from this build, as they can survive most situations and has various options for solving problems.

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@ Gaiz
I’m using my rally brothers fine but I have no idea how to allocate some remaining stats and perks.

[Stats growth]
Resolve – a must
Max fatigue – very useful but not necessary if you have two or more rally brothers that rarely move far away, because you will have infinite stamina when a rally brother rallies another rally brother.
????? – what else should they choose? They don’t need defense stats because they always stay furthest from action. They don’t need offense stats too because they’re too busying with rally.

[Perks]
After choosing the Rally the Troops, I still have 4 perk points. How should I spent them? Similar issue, they have no time to attack and rarely get attacked.