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Reply To: Defense Skill Tree Discussion
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It depends on one’s playstyle I suppose, but then again I am not a powergamer, so I might be self-impairing myself here.
If you psychologically prefer higher HPs over Melee Defense, Nimble, or other stuff as a survival tool, that’s fine. Just pointing out things from my perspective and trying to see if you have a more solid gameplay basis for your choices. After all, I could be wrong, as I am a newb.
Maybe not, but I’ve found that’s what my brothers need as they depend on health and armor when enemies hit them.
A counerpoint from my experience: I’ve never had my heavy armor guys die or even remotely come close to dying since day 1 without using Colossus; in fact, no one’s come close to dying except ranged DPS who got gangbanged or raw recruits who had no base stats or Perks. But I think this has to do with my overall team set up and tactics and not just what my heavy tanks wear or select in terms of Perks.
Perks:
Quick Hands
Bags and Belts
PathfinderBrawny
Weaponmaster
FootworkColossus
Battle ForgedSundering Strikes
Crusher
Seems like a rare mix of Offense/Defense tree build that most people stay away from. From a pure efficiency point, I see this build neither doing all that well in terms of tanking or doing damage, but the game is currently easy enough to go through in virtually any configuration. But I may try this on one toon before I knock it! ;)