Reply To: Questions on RP elements and character progression

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Keymaster

And traits don’t have to be all beneficial or all bad. For example there might be a tactical benefit to being fat – there’s a bigger chance you’ll block a missile fired by an enemy into a brother who’s standing behind you. Triple that if a character hiding behind you is himself tiny.

They aren’t necessarily all beneficial or all bad, just the example ones are. Still, you make a good point even with them. I didn’t think about it this way before.

Will you start a crowdfunding campaign at some point? Or can we just somehow preorder?

We’re currently weighting our options on doing a crowdfunding campaign. We really have to get this game a budget somehow in order to have it move forward with pace, and crowdfunding seems a good candidate. If we’ll do it, it will be only after the combat demo is released, though, and we get some more public attention.

And another question: When shall we see some battle sisters? :)

Not anytime soon, I’m afraid. Allow me to copy-paste a previous reply from me regarding this (sometimes controversial) topic:

It’s not like we’re opposed to having female characters in the game. However, our resources are stretched so thin that we can’t even afford our characters legs – adding female characters in a proper way would burden us with a lot of additional work like new heads, female versions of all light to medium armors, extra sound effects and all texts refering to both genders. Since early medieval battles were predominantly fought by men, and adding females to the game, while offering more variety, would add nothing to gameplay we decided that we’d rather focus our energy elsewhere (like more unique types of enemies). Should our resources allow, we might re-evaluate this in the future.

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