I apologize for my English. I’m not quite correctly described the situation. Of course, I am aware that the enemy may have the same perks as mercenaries. and I mean that perk “nine lives” he has already used on the impact of 11 damage – I note is that why he had to die after it. instead, he then still experiencing an impact on the 230 and alive. And this is not an isolated case. sometimes it seems that the enemies do not want to die this turn – they need a little more mischief …
and I did not notice anything like that before the patch to change armor’s work