To keep it short, I’d like to suggest that a much larger portion of battles with the AI have them standing their ground, digging in.
I think with nearly every encounter you can simply retreat back to a better position and they will always follow, EVEN when their operation states that they’ll dig in and shoot you with bows. If you go far enough away, they will follow (I’m mainly going off my experience from a year and a half ago, but I don’t think it’s changed).
If you’re attacking a camp, it really doesn’t make any sense that they’re charging past their palisades to get you. I’d love to see them using more defensive tactics, as the overwhelmingly cheesy feeling I get when I ‘retreat’ (move my frontline back 4 tiles) to a better position remains one of the (very few) things which take away from my experience with Battle Brothers.
Open to debate, for sure.
BONUS SUGGESTION: ‘Required to go further into a mountain hex tile to receive the increased view distance benefits https://imgur.com/a/nrALM8g to eliminate the mildly cheesy gameplay that is ‘touching a mountain for extended viewing goodness’