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Topic: Fatigue tax
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- This topic has 4 replies, 3 voices, and was last updated 9 years, 3 months ago by thenewromance.
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13. August 2015 at 19:03 #5882Irish1983Participant
I want to start by saying I really appreciate this game for what it is (artistic, has character, fun, refreshing, is still in development).
Why am I being forced to pump fatigue to be able to even move my battle brothers past mid game? Every upgrade costs you “max” fatigue to equip and not just armor. I do not understand why this is necessary. I just got my 11 strong lvl 7-8 company well equipped, and I cant wear anything past light lamellar and even swing a sword. Should heavier gear make you more tired more quickly, sure. Should my bucket helm banded plate brother armed with a sword and shield not be able to move and swing in a single round of combat, no.
I have restarted my game and im going straight down the utility perk tree to brawny (seems the best way to help with this for now if you don’t want to pump fatigue). I have read that stacking fatigue to get more armor is going to be nerfed with direct damage, but how are we going to wear higher teir armor at all then?
I dont like how max fatigue works as is, and I would suggest that wearing different “tiers” of armor give you a perk that makes you spend more fatigue to move etc instead of gimping your brothers from the beginning. I just don’t feel that with the initiative penalty added in max fatigue should be so greatly effected. Im not even wearing top teir armor yet and I have brothers starting combat with 8-15 fatigue.24. August 2015 at 10:48 #6099PsenBattleKeymasterI just don’t feel that with the initiative penalty added in max fatigue should be so greatly effected. Im not even wearing top teir armor yet and I have brothers starting combat with 8-15 fatigue.
I think thats hardly possible to be honest. Except maybe for an level 1 asthmatic, fat, Miner with a very unlucky fatigue roll :)
Remember to level up fatigue regularly if you plan on equipping heavy armor later. The brawny perk halves all fatigue penalties from armor. Also get “bags and belts” as it removes all fatigue penalties from items carried in your backpack.
Another good pick would be battle flow, which refunds a lot of fatigue when you score a kill.
I attached a screen from one of my bros:
He’s a level 2 Flagellant with no perks whatsoever. Equipped with a 210 body armor and 230 Helmet he still has a threshhold of 55 fatigue.
24. August 2015 at 14:29 #6106thenewromanceParticipant55 fatigue isn’t really much, though. I found that around 80 is necessary when you really want to keep up attacks and some special moves throughout several turns. I don’t know if engagements last as long after this new update, but beforehand I wasn’t really able to finish off enemies in one or two turns, and after that my guys usually couldn’t get their shieldwall up anymore.
24. August 2015 at 15:28 #6111PsenBattleKeymaster55 fatigue isn’t really much, though.
Thats true, I also like to keep them at around 80. Only if I need some pure tanks and I am short on experienced men, I put newbies in massive suits of armor and just let them stand in the front row absorbing damage :)
24. August 2015 at 18:00 #6132thenewromanceParticipant55 fatigue isn’t really much, though.
Thats true, I also like to keep them at around 80. Only if I need some pure tanks and I am short on experienced men, I put newbies in massive suits of armor and just let them stand in the front row absorbing damage
I see :)
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