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Topic: Feedback
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- This topic has 3 replies, 2 voices, and was last updated 8 years, 10 months ago by PsenBattle.
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1. March 2016 at 14:47 #12571sqwParticipant
Firstly, great update guys!
Okay, a few ‘bugs’ I’ve found so far. This is playing on the deadly difficulty level in case that affects things.
1. Shrubberies prevents terrain detail to be display on mouse-over. The terrain could be solid ground or swamp – you wouldn’t know until one your men steps on it which can be fatal in the enemy zones you in his turn.
2. Total money is not updated after purchasing items in the market screen. The money is still deducted but just doesn’t update until you exit to the main village screen. You can accidentally spend more than intended.
3. Possible bug: I was tasked with locating beasts that’s terrorizing a town on the very edge of the map. Sent 3 days walking around not finding the enemy until the last moment. The roaming enemy (wolves) was patrolling at the very edge of the map. I’m pretty sure I went over that area twice so maybe the enemy was roaming outside the map border?
Keep up the good work!
1. March 2016 at 16:25 #12591PsenBattleKeymasterHey sqw, thanks for the thumbs up!
1. Shrubberies prevents terrain detail to be display on mouse-over. The terrain could be solid ground or swamp – you wouldn’t know until one your men steps on it which can be fatal in the enemy zones you in his turn.
looks like a usability issue, we’ll see into that.
2. Total money is not updated after purchasing items in the market screen. The money is still deducted but just doesn’t update until you exit to the main village screen. You can accidentally spend more than intended.
Thats a bug. We are testing this right now and it seems to happen randomly. Thanks for the hint, we are invetstigating.
3. Possible bug: I was tasked with locating beasts that’s terrorizing a town on the very edge of the map. Sent 3 days walking around not finding the enemy until the last moment. The roaming enemy (wolves) was patrolling at the very edge of the map. I’m pretty sure I went over that area twice so maybe the enemy was roaming outside the map border?
Normally the beasts shouldnt stray far from the contract origin. I’ll have an eye on it and see if more people report similar things.
Thanks and cheers!
2. March 2016 at 02:33 #12680sqwParticipantEncountered a genuine bug last night that’s not mentioned in your change log.
Scenario: Wolves I was contracted to kill was chasing me. I ran near a caravan trying to rope in some AI assistance. Wolves initiated combat with the caravan with me being a little further away.
Bug: Battle starts but the pre-battle screen only shows the caravan guards and not the wolves. Once the combat map loads, it immediately goes to post-battle screen. Exit onto the world map with all characters still present. Goes immediately into battle mode again with no wolves and repeat.
Had to exit to main menu to get out of this loop. Solved this by loading up a save file and initiating combat with the wolves myself with caravan nearby instead of the other way around. This loop happened only once even though I used this tactic on bandits on several other occasions.
Cheers
2. March 2016 at 10:47 #12704PsenBattleKeymaster -
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