First congrats on the game. Have played around a bit with the combat demo, and this is already looking promising. I’ve been reading through your dev blogs, which are cool too. For me, particularly, since I’m working on a tactical battle game myself (though from a different premise), so it’s really fun to see you arguing for the same changes I’ve made myself, as well as where you’ve chosen to go different directions. Wish I could manage time to write as much on my own game(s).
Personally, I’d love to read a dev blog on the AI sometime – always curious how others build the AI for their game – something that is always a bit tricky when you start playing around with spatial formations as you do (shieldwall, etc).
I really like how you solved the graphical problem of representing combinations of equipment, damage, etc., on units in the battle. Ingenious.
Best of luck with the game.