Topic: More powerful named weapons

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  • #16778

    Feel the power

    More… powerful… yeah.

    #16779
    Avatar photoWargasm
    Participant

    … but it’s slightly less fatiguing, so that your dodge bonus will remain slightly positive as you persistently shatter your enemies into submission in nothing more than a sturdy leather jerkin …

    #16786
    Avatar photoBananenbaum
    Participant

    Funny:

    I got an named noble sword and it has the same stats then a noble sword, but:
    more dmg that ignores armor, more effective against armor and an extra +5 % to hit head.
    Pretty much after all.

    So it seems that there are some named items who are strongly better and some just got a small advantage.

    #16792
    Avatar photoWargasm
    Participant

    ^ Yes. I’m always on the lookout for special, magical swords that are unusually effective at smashing/ignoring armour. Or flails with an exaggerated chance to hit the head.

    #16817
    Avatar photoWargasm
    Participant

    OMG – look at the prices compared to the attributes:

    Rare Fighting Axe

    #16820
    Avatar photoDanubian
    Participant

    OMG – look at the prices compared to the attributes:

    Rare Fighting Axe

    A unique weapon of that value should do a lot more damage.

    I mean all other stuff apart, obviously durability is wrong, somebody probably forgot to update it.

    #16836
    Avatar photoWargasm
    Participant

    Now THAT’s an upgrade (well worth paying half of all one’s crowns for it):

    Nasal helm with 347 condition points and only +1 additional fatigue

    This vicious-looking one-handed warhammer is also enticing:

    Warhammer with 262% effectiveness against armour and 60% of damage ignoring it

    #16849
    Avatar photoBananenbaum
    Participant

    Yup, i carry this helmet too, pretty nice.

    Also:

    null

    Attachments:
    #16851
    Avatar photoSuperCaffeineDude
    Participant

    I honestly would rather have the bespoke stuff’s stats be relatively tame so a really nice nasal-helmet isn’t better protection than (for example) a great-helm, but the values seem to vary from being of little to fantastical benefit.

    Do we know if the coin value correlates to the effectiveness? And if the values are procedurally generated? Haven’t had a lot of time to play these past weeks :(

    I’d suggest it might be more flavorful if these war-relics/antiques (named items) gave “physiological” buffs, like the wolf-pelt armour does with Resolve (Like accuracy, dodge, stamina), in addition to less varied stats.

    Regardless it’s nice to have them in-game

    #16853
    Avatar photoWargasm
    Participant

    ^ Those rare orc warrior shields are what makes fighting orcs (and using the new, modified Shield Expert perk) most worthwhile.

    Oh, and if you’re wondering whether to work with billhooks or longaxes, wonder no more:

    Rare Longaxe with Better Armour-Shattering Power than Billhooks

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    #16857
    Avatar photoLasseFin
    Participant

    I honestly would rather have the bespoke stuff’s stats be relatively tame so a really nice nasal-helmet isn’t better protection than (for example) a great-helm, but the values seem to vary from being of little to fantastical benefit.

    Do we know if the coin value correlates to the effectiveness? And if the values are procedurally generated? Haven’t had a lot of time to play these past weeks

    I’d suggest it might be more flavorful if these war-relics/antiques (named items) gave “physiological” buffs, like the wolf-pelt armour does with Resolve (Like accuracy, dodge, stamina), in addition to less varied stats.

    Regardless it’s nice to have them in-game

    IMO it does make sense. The description does mention that it’s a hardened steel helmet. Anyone with a bit of knowledge in metallurgy knows the significance in the level of protection provided by high carbon steel armour over munitions grade armour.

    #16926
    Avatar photoWargasm
    Participant

    Now THAT’s the shit:

    Named sword with 112% effectiveness against armour and 34% of damage ignoring armour

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