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Topic: More powerful named weapons
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- This topic has 11 replies, 6 voices, and was last updated 9 years, 4 months ago by
Wargasm.
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28. August 2016 at 03:27 #16778
Andrew Sorry for my bad english KleinerParticipant

More… powerful… yeah.
28. August 2016 at 04:05 #16779
WargasmParticipant… but it’s slightly less fatiguing, so that your dodge bonus will remain slightly positive as you persistently shatter your enemies into submission in nothing more than a sturdy leather jerkin …
28. August 2016 at 13:44 #16786
BananenbaumParticipantFunny:
I got an named noble sword and it has the same stats then a noble sword, but:
more dmg that ignores armor, more effective against armor and an extra +5 % to hit head.
Pretty much after all.So it seems that there are some named items who are strongly better and some just got a small advantage.
28. August 2016 at 15:01 #16792
WargasmParticipant^ Yes. I’m always on the lookout for special, magical swords that are unusually effective at smashing/ignoring armour. Or flails with an exaggerated chance to hit the head.
29. August 2016 at 16:47 #16817
WargasmParticipant29. August 2016 at 17:22 #16820
DanubianParticipantOMG – look at the prices compared to the attributes:

A unique weapon of that value should do a lot more damage.
I mean all other stuff apart, obviously durability is wrong, somebody probably forgot to update it.
30. August 2016 at 11:51 #16836
WargasmParticipantNow THAT’s an upgrade (well worth paying half of all one’s crowns for it):

This vicious-looking one-handed warhammer is also enticing:

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30. August 2016 at 16:11 #16849
BananenbaumParticipant30. August 2016 at 16:20 #16851
SuperCaffeineDudeParticipantI honestly would rather have the bespoke stuff’s stats be relatively tame so a really nice nasal-helmet isn’t better protection than (for example) a great-helm, but the values seem to vary from being of little to fantastical benefit.
Do we know if the coin value correlates to the effectiveness? And if the values are procedurally generated? Haven’t had a lot of time to play these past weeks :(
I’d suggest it might be more flavorful if these war-relics/antiques (named items) gave “physiological” buffs, like the wolf-pelt armour does with Resolve (Like accuracy, dodge, stamina), in addition to less varied stats.
Regardless it’s nice to have them in-game
30. August 2016 at 17:02 #16853
WargasmParticipant^ Those rare orc warrior shields are what makes fighting orcs (and using the new, modified Shield Expert perk) most worthwhile.
Oh, and if you’re wondering whether to work with billhooks or longaxes, wonder no more:

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30. August 2016 at 18:51 #16857
LasseFinParticipantI honestly would rather have the bespoke stuff’s stats be relatively tame so a really nice nasal-helmet isn’t better protection than (for example) a great-helm, but the values seem to vary from being of little to fantastical benefit.
Do we know if the coin value correlates to the effectiveness? And if the values are procedurally generated? Haven’t had a lot of time to play these past weeks
I’d suggest it might be more flavorful if these war-relics/antiques (named items) gave “physiological” buffs, like the wolf-pelt armour does with Resolve (Like accuracy, dodge, stamina), in addition to less varied stats.
Regardless it’s nice to have them in-game
IMO it does make sense. The description does mention that it’s a hardened steel helmet. Anyone with a bit of knowledge in metallurgy knows the significance in the level of protection provided by high carbon steel armour over munitions grade armour.
2. September 2016 at 15:26 #16926
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