Topic: No Events, no Moral

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  • #5120
    Avatar photoVorian
    Participant

    Hey,

    yea. i have no events. Played a new campaign for 2-3 hours, no events and also no moral.
    I tried to reinstall the game and start a new campaign again – but its the same thing.

    #5130
    Avatar photoVorian
    Participant

    Here is the log-file.
    Hm, iam not able to upload it as a attachment, so i will put it in here.

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    Script file “scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/world_contract_screen.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/world_event_popup_screen.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/world_event_screen.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/world_game_finish_screen.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/world_screen.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/ui/screens/world/world_town_screen.cnut” loaded successfully.
    13:10:16
    Script
    Script file “scripts/preload.cnut” loaded successfully.
    13:10:16
    Renderer
    Vendor: ATI Technologies Inc.
    13:10:16
    Renderer
    Device: AMD Radeon R9 200 Series
    13:10:16
    Renderer
    Version: 3.0.13292 Compatibility Profile Context 14.502.1014.0
    13:10:16
    Renderer
    Shader Version: 4.40
    13:10:16
    Renderer
    Framebuffer Support: Yes
    13:10:16
    Texture
    Texture “gfx/fonts/cinzel_bold_20.png” (ID: 6) took up approximately 256kb in video memory.
    13:10:16
    Resource
    Loading: gfx/ui.png
    13:10:16
    Texture
    Texture “gfx/ui.png” (ID: 7) took up approximately 2730kb in video memory.
    13:10:16
    Resource
    Finished loading Resource Package “preload/on_start.txt”.
    13:10:16
    UI
    Screen “RootScreen” successfully registered.
    13:10:16
    UI
    Screen “ConsoleScreen” successfully registered.
    13:10:16
    UI
    Screen “LoadingScreen” successfully registered.
    13:10:16
    UI
    Screen “TooltipScreen” successfully registered.
    13:10:17
    UI
    Screen “TacticalScreen” successfully registered.
    13:10:17
    UI
    Screen “TacticalCombatResultScreen” successfully registered.
    13:10:17
    UI
    Screen “TacticalFleeScreen” successfully registered.
    13:10:17
    UI
    Screen “WorldScreen” successfully registered.
    13:10:17
    UI
    Screen “WorldTownScreen” successfully registered.
    13:10:17
    UI
    Screen “WorldContractScreen” successfully registered.
    13:10:17
    UI
    Screen “WorldGameFinishScreen” successfully registered.
    13:10:17
    UI
    Screen “WorldEventPopupScreen” successfully registered.
    13:10:17
    UI
    Screen “WorldEventScreen” successfully registered.
    13:10:17
    UI
    Screen “MainMenuScreen” successfully registered.
    13:10:18
    UI
    Screen “WorldMenuScreen” successfully registered.
    13:10:18
    UI
    Screen “TacticalMenuScreen” successfully registered.
    13:10:18
    UI
    Screen “WorldCharacterScreen” successfully registered.
    13:10:18
    UI
    Screen “TacticalCharacterScreen” successfully registered.
    13:10:18
    SQ
    Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
    13:10:18
    SQ
    Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
    13:10:18
    SQ
    Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
    13:10:18
    SQ
    Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
    13:10:18
    SQ
    Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
    13:10:18
    SQ
    Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
    13:10:18
    SQ
    Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
    13:10:18
    SQ
    Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
    13:10:18
    SQ
    Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
    13:10:18
    SQ
    Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
    13:10:18
    SQ
    Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
    13:10:18
    SQ
    Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
    13:10:18
    SQ
    Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
    13:10:18
    SQ
    Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
    13:10:18
    SQ
    Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
    13:10:18
    SQ
    Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
    13:10:18
    SQ
    Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
    13:10:18
    SQ
    Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
    13:10:18
    SQ
    Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
    13:10:18
    SQ
    Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
    13:10:18
    SQ
    Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
    13:10:18
    SQ
    Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
    13:10:18
    SQ
    Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
    13:10:18
    SQ
    Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
    13:10:18
    SQ
    Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
    13:10:18
    SQ
    Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
    13:10:18
    SQ
    Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
    13:10:18
    SQ
    Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
    13:10:18
    SQ
    Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
    13:10:18
    SQ
    Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
    13:10:18
    SQ
    Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
    13:10:18
    SQ
    Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
    13:10:18
    SQ
    Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
    13:10:18
    SQ
    Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
    13:10:18
    SQ
    Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
    13:10:18
    SQ
    Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
    13:10:18
    SQ
    Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
    13:10:18
    SQ
    Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
    13:10:18
    SQ
    Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
    13:10:18
    SQ
    Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
    13:10:18
    SQ
    Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
    13:10:18
    SQ
    RootState::onShow()
    13:10:18
    Resource
    Parsed Resource Package “preload/on_running.txt” with 213 items.
    13:10:18
    Resource
    Started loading Resource Package “preload/on_running.txt”.
    13:10:18
    Resource
    Loading: gfx/entity_0.png
    13:10:18
    UI
    RootScreen::REGISTER
    13:10:18
    UI
    RootScreenVersionModule::REGISTER
    13:10:18
    Texture
    Texture “gfx/entity_0.png” (ID: 8) took up approximately 21845kb in video memory.
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    Resource
    Loading: music/title.music
    13:10:18
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    Loading: gfx/entity_icons.png
    13:10:18
    UI
    LoadingScreen::REGISTER
    13:10:18
    UI
    TooltipScreen::REGISTER
    13:10:18
    Texture
    Texture “gfx/entity_icons.png” (ID: 9) took up approximately 5461kb in video memory.
    13:10:18
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    Loading: gfx/effects_0.png
    13:10:18
    UI
    MainMenuScreen::REGISTER
    13:10:18
    UI
    MainMenuModule::REGISTER
    13:10:18
    UI
    LoadCampaignMenuModule::REGISTER
    13:10:18
    UI
    NewCampaignMenuModule::REGISTER
    13:10:18
    UI
    ScenarioMenuModule::REGISTER
    13:10:18
    UI
    OptionsMenuModule::REGISTER
    13:10:18
    UI
    OptionsMenuModuleVideoPanel::REGISTER
    13:10:18
    UI
    OptionsMenuModuleAudioPanel::REGISTER
    13:10:18
    UI
    OptionsMenuModuleControlsPanel::REGISTER
    13:10:18
    UI
    OptionsMenuModuleGameplayPanel::REGISTER
    13:10:18
    Texture
    Texture “gfx/effects_0.png” (ID: 10) took up approximately 21845kb in video memory.
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    Resource
    Loading: gfx/world_detail.png
    13:10:19
    Texture
    Texture “gfx/world_detail.png” (ID: 11) took up approximately 43690kb in video memory.
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    Resource
    Loading: gfx/world_entity_0.png
    13:10:19
    Texture
    Texture “gfx/world_entity_0.png” (ID: 12) took up approximately 10922kb in video memory.
    13:10:19
    Resource
    Loading: sounds/body_fall_1.ogg
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    Loading: sounds/shield_broken.ogg
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    Loading: sounds/combat/armor_leather_impact_01.wav
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    Resource
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    13:10:26
    SQ
    Init World State!
    13:10:26
    SQ
    Load campaign: fg
    13:10:27
    Scene
    Finished loading scene.
    13:10:27
    SQ
    Skill [Neutral] removed from [Jannold the Disgraced].
    13:10:27
    SQ
    Skill [Neutral] removed from [Friedrich].
    13:10:27
    SQ
    Skill [Neutral] removed from [Kurt].
    13:10:27
    SQ
    Skill [Neutral] removed from [Bjarni].
    13:10:27
    SQ
    Skill [Neutral] removed from [Wilreich].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ser Theo].
    13:10:27
    SQ
    Skill [Neutral] removed from [Falk].
    13:10:27
    SQ
    Skill [Neutral] removed from [Sigmar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Steinar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ser Hilderich].
    13:10:27
    SQ
    Skill [Neutral] removed from [Sigmund the Nighthunter].
    13:10:27
    SQ
    Skill [Neutral] removed from [Raimund].
    13:10:27
    SQ
    Skill [Neutral] removed from [Aldemar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Gernot].
    13:10:27
    SQ
    Skill [Neutral] removed from [Jannold].
    13:10:27
    SQ
    Skill [Neutral] removed from [Walram].
    13:10:27
    SQ
    Skill [Neutral] removed from [Alrik].
    13:10:27
    SQ
    Skill [Neutral] removed from [Kori the Homeless].
    13:10:27
    SQ
    Skill [Neutral] removed from [Kettilmund].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ulrich].
    13:10:27
    SQ
    Skill [Neutral] removed from [Henrik].
    13:10:27
    SQ
    Skill [Neutral] removed from [Robert].
    13:10:27
    SQ
    Skill [Neutral] removed from [Wilderich].
    13:10:27
    SQ
    Skill [Neutral] removed from [Radulf].
    13:10:27
    SQ
    Skill [Neutral] removed from [Hilmar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Wolf].
    13:10:27
    SQ
    Skill [Neutral] removed from [Reimar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Reinhold].
    13:10:27
    SQ
    Skill [Neutral] removed from [Erland].
    13:10:27
    SQ
    Skill [Neutral] removed from [Randolf the Humble].
    13:10:27
    SQ
    Skill [Neutral] removed from [Henrik].
    13:10:27
    SQ
    Skill [Neutral] removed from [Wilreich].
    13:10:27
    SQ
    Skill [Neutral] removed from [Arne the Bastard].
    13:10:27
    SQ
    Skill [Neutral] removed from [Niels].
    13:10:27
    SQ
    Skill [Neutral] removed from [Asgeir].
    13:10:27
    SQ
    Skill [Neutral] removed from [Hugo].
    13:10:27
    SQ
    Skill [Neutral] removed from [Magnus].
    13:10:27
    SQ
    Skill [Neutral] removed from [Gernot].
    13:10:27
    SQ
    Skill [Neutral] removed from [Lothar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Lothar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ortwin the Sturdy].
    13:10:27
    SQ
    Skill [Neutral] removed from [Svein].
    13:10:27
    SQ
    Skill [Neutral] removed from [Hermann].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ulfert].
    13:10:27
    SQ
    Skill [Neutral] removed from [Jannold the Mad].
    13:10:27
    SQ
    Skill [Neutral] removed from [Steinar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ulfert].
    13:10:27
    SQ
    Skill [Neutral] removed from [Bjarni].
    13:10:27
    SQ
    Skill [Neutral] removed from [Adler].
    13:10:27
    SQ
    Skill [Neutral] removed from [Ortwin].
    13:10:27
    SQ
    Skill [Neutral] removed from [Arne].
    13:10:27
    SQ
    Skill [Neutral] removed from [Egil].
    13:10:27
    SQ
    Skill [Neutral] removed from [Gunther].
    13:10:27
    SQ
    Skill [Neutral] removed from [Hubert].
    13:10:27
    SQ
    Skill [Neutral] removed from [Baldomar].
    13:10:27
    SQ
    Skill [Neutral] removed from [Tobjoern].
    13:10:27
    SQ
    contract activated: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.destroy_orc_camp
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.destroy_orc_camp
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.discover_location
    13:10:27
    SQ
    contract added: contract.destroy_inactive_location
    13:10:27
    SQ
    contract added: contract.destroy_inactive_location
    13:10:27
    SQ
    contract added: contract.destroy_orc_camp
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.discover_location
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    SQ
    contract added: contract.destroy_inactive_location
    13:10:27
    SQ
    contract added: contract.errant
    13:10:27
    Resource
    Loading: gfx/world_weather.png
    13:10:28
    Texture
    Texture “gfx/world_weather.png” (ID: 13) took up approximately 43690kb in video memory.
    13:10:28
    UI
    WorldScreen::REGISTER
    13:10:28
    UI
    WorldScreenTopbarOptionsModule::REGISTER
    13:10:28
    UI
    WorldScreenTopbarDayTimeModule::REGISTER
    13:10:28
    UI
    WorldScreenTopbarAssetsModule::REGISTER
    13:10:28
    UI
    WorldScreenActiveContractPanelModule::REGISTER
    13:10:28
    UI
    WorldContractContentModule::REGISTER
    13:10:28
    UI
    CombatDialogModule::REGISTER
    13:10:28
    UI
    WorldEventScreen::REGISTER
    13:10:28
    UI
    WorldContractScreen::REGISTER
    13:10:28
    UI
    WorldContractScreenDialogModule::REGISTER
    13:10:28
    UI
    WorldContractContentModule::REGISTER
    13:10:28
    UI
    WorldContractButtonsModule::REGISTER
    13:10:28
    UI
    WorldTownScreen::REGISTER
    13:10:28
    UI
    WorldTownScreenMainDialogModule::REGISTER
    13:10:28
    UI
    WorldTownScreenHireDialogModule::REGISTER
    13:10:28
    UI
    WorldTownScreenShopDialogModule::REGISTER
    13:10:28
    UI
    WorldContractScreenDialogModule::REGISTER
    13:10:28
    UI
    WorldContractContentModule::REGISTER
    13:10:28
    UI
    WorldContractButtonsModule::REGISTER
    13:10:28
    UI
    WorldEventPopupScreen::REGISTER
    13:10:28
    UI
    IngameMenuScreen::REGISTER
    13:10:28
    UI
    MainMenuModule::REGISTER
    13:10:28
    UI
    LoadCampaignMenuModule::REGISTER
    13:10:28
    UI
    SaveCampaignMenuModule::REGISTER
    13:10:28
    UI
    OptionsMenuModule::REGISTER
    13:10:28
    UI
    OptionsMenuModuleVideoPanel::REGISTER
    13:10:28
    UI
    OptionsMenuModuleAudioPanel::REGISTER
    13:10:28
    UI
    OptionsMenuModuleControlsPanel::REGISTER
    13:10:28
    UI
    OptionsMenuModuleGameplayPanel::REGISTER
    13:10:28
    UI
    WorldGameFinishScreen::REGISTER
    13:10:28
    UI
    WorldGameFinishScreenDialogModule::REGISTER
    13:10:28
    UI
    CharacterScreen::REGISTER
    13:10:28
    UI
    CharacterScreenLeftPanelModule::REGISTER
    13:10:28
    UI
    CharacterScreenLeftPanelHeaderModule::REGISTER
    13:10:28
    UI
    CharacterScreenPaperdollModule::REGISTER
    13:10:28
    UI
    CharacterScreenSkillsModule::REGISTER
    13:10:28
    UI
    CharacterScreenStatsModule::REGISTER
    13:10:28
    UI
    CharacterScreenRightPanelModule::REGISTER
    13:10:28
    UI
    CharacterScreenRightPanelHeaderModule::REGISTER
    13:10:28
    UI
    CharacterScreenInventoryListModule::REGISTER
    13:10:28
    UI
    CharacterScreenPerksModule::REGISTER
    13:10:28
    UI
    CharacterScreenBrothersListModule::REGISTER
    13:10:28
    UI
    CharacterScreenBattleStartFooterModule::REGISTER
    13:10:30
    Resource
    Loading: music/worldmap_03.music
    13:10:30
    Resource
    Unloading: music/title.music
    13:10:39
    SQ
    chance to fire event: 409.89%
    13:10:39
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 409.89, timeSinceLastEvent = 4543.22, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:10:44
    SQ
    chance to fire event: 410.35%
    13:10:44
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 410.35, timeSinceLastEvent = 4548.33, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:10:53
    SQ
    chance to fire event: 411.138%
    13:10:53
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 411.138, timeSinceLastEvent = 4557.08, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:02
    SQ
    chance to fire event: 411.922%
    13:11:02
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 411.922, timeSinceLastEvent = 4565.8, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:10
    SQ
    chance to fire event: 412.707%
    13:11:10
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 412.707, timeSinceLastEvent = 4574.52, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:19
    SQ
    chance to fire event: 413.491%
    13:11:19
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 413.491, timeSinceLastEvent = 4583.24, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:28
    SQ
    chance to fire event: 414.275%
    13:11:28
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 414.275, timeSinceLastEvent = 4591.94, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:36
    SQ
    chance to fire event: 415.063%
    13:11:36
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 415.063, timeSinceLastEvent = 4600.69, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:42
    SQ
    contract added: contract.destroy_inactive_location
    13:11:45
    SQ
    chance to fire event: 415.854%
    13:11:45
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 415.854, timeSinceLastEvent = 4609.49, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:11:54
    SQ
    chance to fire event: 416.641%
    13:11:54
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 416.641, timeSinceLastEvent = 4618.23, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:12:03
    SQ
    chance to fire event: 417.431%
    13:12:03
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 417.431, timeSinceLastEvent = 4627.01, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:12:12
    SQ
    chance to fire event: 418.221%
    13:12:12
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 418.221, timeSinceLastEvent = 4635.79, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:12:20
    SQ
    chance to fire event: 419.014%
    13:12:20
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 419.014, timeSinceLastEvent = 4644.6, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:12:24
    SQ
    Location entered: Eisenstein
    13:12:28
    Resource
    Loading: music/village_01.music
    13:12:28
    Resource
    Unloading: music/worldmap_03.music
    13:12:43
    Resource
    Loading: music/worldmap_03.music
    13:12:43
    Resource
    Unloading: music/village_01.music
    13:12:46
    SQ
    chance to fire event: 419.801%
    13:12:46
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 419.801, timeSinceLastEvent = 4653.34, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:12:55
    SQ
    chance to fire event: 420.589%
    13:12:55
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 420.589, timeSinceLastEvent = 4662.1, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:04
    SQ
    chance to fire event: 421.378%
    13:13:04
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 421.378, timeSinceLastEvent = 4670.87, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:13
    SQ
    chance to fire event: 422.17%
    13:13:13
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 422.17, timeSinceLastEvent = 4679.67, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:21
    SQ
    chance to fire event: 422.957%
    13:13:21
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 422.957, timeSinceLastEvent = 4688.42, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:30
    SQ
    chance to fire event: 423.745%
    13:13:30
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 423.745, timeSinceLastEvent = 4697.16, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:39
    SQ
    chance to fire event: 424.531%
    13:13:39
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 424.531, timeSinceLastEvent = 4705.9, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:48
    SQ
    chance to fire event: 425.318%
    13:13:48
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 425.318, timeSinceLastEvent = 4714.65, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:13:56
    SQ
    chance to fire event: 426.102%
    13:13:56
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 426.102, timeSinceLastEvent = 4723.36, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:14:05
    SQ
    chance to fire event: 426.884%
    13:14:05
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 426.884, timeSinceLastEvent = 4732.05, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:14:14
    SQ
    chance to fire event: 427.672%
    13:14:14
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 427.672, timeSinceLastEvent = 4740.8, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:14:29
    SQ
    chance to fire event: 428.463%
    13:14:29
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 428.463, timeSinceLastEvent = 4749.59, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:14:38
    SQ
    chance to fire event: 429.254%
    13:14:38
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 429.254, timeSinceLastEvent = 4758.38, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:14:38
    SQ
    Location entered: Rauthal
    13:14:42
    Resource
    Loading: music/village_01.music
    13:14:42
    Resource
    Unloading: music/worldmap_03.music
    13:14:54
    SQ
    Location entered: Rauthal
    13:15:04
    Resource
    Loading: music/worldmap_03.music
    13:15:04
    Resource
    Unloading: music/village_01.music
    13:15:09
    SQ
    Save campaign: fg
    13:15:10
    Scene
    Finished saving scene.
    13:15:12
    SQ
    chance to fire event: 430.045%
    13:15:12
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 430.045, timeSinceLastEvent = 4767.16, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:15:58
    SQ
    chance to fire event: 430.833%
    13:15:58
    Script Error
    the index ‘getSkills’ does not exist
    Function:
    onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
    Variables:
    @ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
    Function:
    update -> scripts/events/event.nut : 83
    Variables:
    this = Table
    Function:
    update -> scripts/events/event_manager.nut : 138
    Variables:
    i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 430.833, timeSinceLastEvent = 4775.92, this = Table
    Function:
    onUpdate -> scripts/states/world_state.nut : 478
    Variables:
    this = Table
    13:16:07
    SQ
    Save campaign: fg
    13:16:08
    Scene
    Finished saving scene.
    13:16:10
    SQ
    ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
    13:16:10
    SQ
    WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
    13:16:10
    SQ
    Clearing World Scene
    13:16:10
    Resource
    Unloading: gfx/world_weather.png
    13:16:10
    UI
    WorldEventPopupScreen::UNREGISTER
    13:16:10
    UI
    IngameMenuScreen::UNREGISTER
    13:16:10
    UI
    MainMenuModule::UNREGISTER
    13:16:10
    UI
    LoadCampaignMenuModule::UNREGISTER
    13:16:10
    UI
    SaveCampaignMenuModule::UNREGISTER
    13:16:10
    UI
    OptionsMenuModule::UNREGISTER
    13:16:10
    UI
    OptionsMenuModuleVideoPanel::UNREGISTER
    13:16:10
    UI
    OptionsMenuModuleVideoPanel::UNREGISTER
    13:16:10
    UI
    OptionsMenuModuleControlsPanel::UNREGISTER
    13:16:10
    UI
    OptionsMenuModuleGameplayPanel::UNREGISTER
    13:16:10
    UI
    WorldTownScreen::UNREGISTER
    13:16:10
    UI
    WorldTownScreenMainDialogModule::UNREGISTER
    13:16:10
    UI
    WorldTownScreenHireDialogModule::UNREGISTER
    13:16:10
    UI
    WorldTownScreenShopDialogModule::UNREGISTER
    13:16:10
    UI
    WorldContractScreenDialogModule::UNREGISTER
    13:16:10
    UI
    WorldContractContentModule::UNREGISTER
    13:16:10
    UI
    WorldContractButtonsModule::UNREGISTER
    13:16:10
    UI
    WorldContractScreen::UNREGISTER
    13:16:10
    UI
    WorldContractScreenDialogModule::UNREGISTER
    13:16:10
    UI
    WorldContractContentModule::UNREGISTER
    13:16:10
    UI
    WorldContractButtonsModule::UNREGISTER
    13:16:10
    UI
    WorldEventScreen::UNREGISTER
    13:16:10
    UI
    WorldGameFinishScreen::UNREGISTER
    13:16:10
    UI
    WorldGameFinishScreenDialogModule::UNREGISTER
    13:16:10
    UI
    WorldScreen::UNREGISTER
    13:16:10
    UI
    WorldScreenTopbarOptionsModule::UNREGISTER
    13:16:10
    UI
    WorldScreenTopbarDayTimeModule::UNREGISTER
    13:16:10
    UI
    WorldScreenTopbarAssetsModule::UNREGISTER
    13:16:10
    UI
    WorldScreenActiveContractPanelModule::UNREGISTER
    13:16:10
    UI
    WorldContractContentModule::UNREGISTER
    13:16:10
    UI
    CombatDialogModule::UNREGISTER
    13:16:10
    UI
    CharacterScreen::UNREGISTER
    13:16:10
    UI
    CharacterScreenLeftPanelModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenLeftPanelHeaderModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenPaperdollModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenSkillsModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenStatsModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenRightPanelModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenRightPanelHeaderModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenInventoryListModule::UNREGISTER
    13:16:10
    UI
    CharacterScreenPerksModule::UNREGISTER
    13:16:11
    UI
    CharacterScreenBrothersListModule::UNREGISTER
    13:16:11
    UI
    CharacterScreenBattleStartFooterModule::UNREGISTER
    13:16:12
    Core
    Shutting down engine core.

    #5131
    Avatar photoRap
    Keymaster

    Thanks, there was a bug with a particular event that is now fixed. The game will receive an update soon.

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    #5132
    Avatar photoVorian
    Participant

    This ‘cultist vs. uneducated…’ right?
    Nice. And thanks for the fast help.

    #5133
    Avatar photoRap
    Keymaster

    Indeed, that one. You can see some lines above it that the chance for an event to trigger has actually added up to over 400% for you – but it’s a scripting error that prevents any events from actually firing.

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