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Topic: Old glitch with tutorial not starting right away
Home › Forums › Battle Brothers: Bug Reports › Old glitch with tutorial not starting right away
- This topic has 8 replies, 4 voices, and was last updated 8 years, 8 months ago by Rahziel.
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8. March 2016 at 22:16 #13176spamtabooParticipant
Hello Guys,
I have an old issue that was reportedly fixed in one of the first patches. Tutorial did not start immediately, I came all the way to town and started to enter it before it happened. Also I am prompted to return for a reward to location that I could not find on the map right away. It looks like it is not even there. I spent 2-3 minutes looking but could not find it. Attaching log file.
8. March 2016 at 22:17 #13177spamtabooParticipantUPLOAD ERRORS:
log.html: Sorry, this file type is not permitted for security reasons.
Uploading an archiveAnd please please please, make the quest box clickable as soon as possible or at least confirm that you have this in your plans. Right now it is downright frustrating to look for a town without any hints.
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9. March 2016 at 20:24 #13227spamtabooParticipantI get a bit upset with the response time on bugs. I understand that no one cares much about the suggestions I make, but this is quite irritating when bug gets no attention whatsoever from development team, and icing on the cake is that there is no information about the next milestone. You guys did a way better job keeping the community informed and interested in the past :(
9. March 2016 at 21:10 #13231RahzielParticipantChill a bit, please, after WorldMap update devs buried in tons of bugreports, and rap fixing those bugs nonstop everyday.
If devs fail your time-expectations – you should remember that its only 3 man team, and they’re doing their best – give them a bit of time,
and most importaintly, trust devs, they deserve it. This bug that was said to be fixed might have been just a bit more trickier than it seemed to be.The next milestone is fixing all bugs and adding new types of contracts. Or were you asking about something further along the road?
And this suggestion you made (i think i’ve seen it mentioned somewhere in Suggestions Forum) is nice one, i would want it implemented too.
But in the mean time, to search for location in contract you can pause the game by pressing Spacebar, zoom out with mousewheel or + – keys and with left click and drag look around the map for your destination – it would be marked with golden coin above it.10. March 2016 at 11:19 #13252JaysenKeymasterHi spamtaboo,
sorry for letting you wait but as Rahziel pointed out we are only 3 guys and are working without pause to fix all the bugs that occur and balance the game. We have been posting almost daily updates on our steam page btw: http://steamcommunity.com/app/365360/allnews/
The bug you describe seems to persist, thats true. You can manually trigger the tutorial battle by pressing space or entering a town like you describe. Sorry to say this but we still have not figured out what exactly caused the bug so you will need a bit more patiente.
There will be a larger posting around next week where we lay down what we have planned next but most importantly it is fixing bugs and balancing. We are also already working on new combat map tiles and of course more contracts!
11. March 2016 at 00:22 #13312spamtabooParticipantHello Jaysen,
I did not mean to sound harsh, I apologize. And I did not know that guys who run forum are also developers. You do deserve a lot of credit for the great game you did, and for the hard work you keep doing, kudos to you.
My main question is if you are going to make the quest tooltip (the area with your active quest) interactive (so one can click on it) so it would focus on the location of the quest if it is not restricted by rules of the quest. At all (I mean ever), is there such feature in your plans.
Sometimes I spend frustrating amount of time scrolling through the map to find some location and sometimes I have to even drop quests just because I cannot find some place (like 2nd point of the patrol mission, or necromancers den in the chain of quests.) Not to mention the fact that at times I can miss a day or two and then get back to the game, so I cannot remember all the map. As many guys do here, I play on self imposed iron man mode on deadly difficulty, so it means I restart a lot to try different tactics and of course lack of such simple functionality gets under my skin a bit.
11. March 2016 at 00:37 #13314RapKeymasterMy main question is if you are going to make the quest tooltip (the area with your active quest) interactive (so one can click on it) so it would focus on the location of the quest if it is not restricted by rules of the quest. At all (I mean ever), is there such feature in your plans.
Yes, it’s on our list.
Sometimes I spend frustrating amount of time scrolling through the map to find some location and sometimes I have to even drop quests just because I cannot find some place (like 2nd point of the patrol mission, or necromancers den in the chain of quests.)
Like Rahziel said, you’re aware that you can just zoom out using the mouse wheel or page up/down keys to see more of the map, and your objective highlighted?
11. March 2016 at 09:56 #13324spamtabooParticipantYes, it’s on our list. That is great! Thank you so much.
Yes, the main problem is that these targets may be in the fog of war.In that case, unfortunately, they are not visible. And like in those 2 cases I provided information about patrol mission is not clear at all. Information about the location of Necromancers Den, maybe it was provided in the main body of the quest, that was the case where I returned after work and just could not remember where to look for it, so I had to just drop the quest.
19. March 2016 at 11:50 #13709RahzielParticipantPlaying around with starting new games i noticed this issue still exist.
Most often it happens when you quit game to main menu and start a New Game without changing anything.
After game loaded only use mouse: if you pause the game it starts first weasel battle immediately.Starting 4-5 games with changing company name – tutorial battle starts right away 100%.
On first New Game without changes – it have delay 1-3 sec. On several more New Game starts – delay 5-7 sec.
Continuing this trend, sometimes ingame time can last up to noon (and wages payment don’t get deducted) or Afternoon.
The longest delay i had witnessed is up to Evening of day 2, where some roaming party attacked my band, but battle with Weasel happened instead.Attachments:
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