Topic: Perks suggestions

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  • #19302
    Avatar photoRedShark
    Participant

    First of all, I’m not a native speaker, so I’m sorry for my poor English.

    I’d like to suggest a few perks, that I think might be useful for us all and suggest some changes to existed perks.

    New perks
    Tier 1
    Sprinter: Hold you breath and run for your life or someone else life, who cares, it’s your world, in your world you can run to wherever you want. 1ap, builds 10 fatigue, for this turn you pay only 1ap per each tile you moved, but fatigue from moving is doubled.
    Tier 2
    Hound handler: Every hound you release gains “Dodge” and “Nine Lives” until the end of the battle or its life
    Reworked perks
    Recover: Unlocks the ‘Recover’ skill which allows for resting a turn in order to reduce accumulated Fatigue by 50% and increase stamina restoring for the next turn to 25 and the turn after to 20. (I’ve never see anyone using this perk so I think it needs some love, tell me if I wrong)
    Fast Adaption Adapt to your opponent’s moves! Gain an additional stacking + 7% chance to hit with each attack that misses an opponent. Bonus is reset upon landing a hit. Each successful hit gives +1 to hit until the end of a battle to a maximum +10

    That’s it, I hope you find my ideas not so bad. What do you think guys?
    Let’s give perks more diversity!
    Sorry for any mistakes i made, feel free to point at them

    #19310
    Avatar photoWargasm
    Participant

    The perks were already massively overhauled recently, so I’m afraid they won’t alter them too much more in the foreseeable future (although there will be a few small changes in the update coming next week).

    I like the idea of Sprinter. I guess it achieves the same sort of thing as Adrenaline, though.

    I’d want my hounds to also have Fast Adaptation and Berserk and Duellist and Crippling Strikes and Fearsome and Backstabber and Underdog (they’re dogs, after all) and Hold Out and Steel Brow and Fortified Mind and Colossus and Pathfinder and Lone Wolf and Anticipation and Nimble. Oh, and of course Bark Mastery, so that the fatigue cost of barking is halved and each bark triggers a morale check for enemies within a 4-tile radius …

    I tried using Recover, but mostly you only had the opportunity to use it if the enemies about you were already on the way to being beaten (in which case it didn’t matter much that you could no longer use more specialist skills). I think maybe it would be more usable if, instead of sacrificing a whole single turn, it cost 4 action points and doubled your fatigue recovery after the current turn.

    #19313
    Avatar photoRedShark
    Participant

    I’d want my hounds to also have Fast Adaptation and Berserk and Duellist and Crippling Strikes and Fearsome and Backstabber and Underdog (they’re dogs, after all) and Hold Out and Steel Brow and Fortified Mind and Colossus and Pathfinder and Lone Wolf and Anticipation and Nimble. Oh, and of course Bark Mastery, so that the fatigue cost of barking is halved and each bark triggers a morale check for enemies within a 4-tile radius …

    With dog like that we wouldn’t need any battle brothers…
    I mean, it would be cool to have a hound releated perk. You sacrifice a perk for more survivability for your hound. And I don’t think it would be too overpowered – dogs are still an easy target.

    #19315
    Avatar photoRusBear
    Participant

    If we need only a good release sale to get then DLC to the game with all the great suggestions with perks and backgrounds that have been on this forum during EA period – I am willing to buy after the release a few more copies )

    #19325
    Avatar photoWargasm
    Participant

    With dog like that we wouldn’t need any battle brothers…
    I mean, it would be cool to have a hound releated perk. You sacrifice a perk for more survivability for your hound. And I don’t think it would be too overpowered – dogs are still an easy target.

    Yeah. That’s kind of the thing: they’d still be an easy target, even with all the additional perks I listed. For them to be more usable, I think there’d need to be a greater variety of war-dogs for different purposes. E.g.: you could have small, fast, nimble ones with lots of initiative and action points (and extra attacks per turn) and ferocious bear-like ones with lots of hit-points and damage-dealing and the potential to knock-back and stun/stagger.

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