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Topic: Schiltron formation
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- This topic has 2 replies, 2 voices, and was last updated 7 years, 11 months ago by Oh Brother.
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8. December 2016 at 15:17 #18182Oh BrotherParticipant
It’s already possible to perform a formation known as Schiltron(think of a phalanx formation that is a circle and the pikes are pointing 360 degrees, rather than only one direction). However with only twelve brothers in a single battle, you really can’t include other unit types, and form a proper schiltron. This formation could potentially be very effective against overwhelming hordes of enemies that like to flank your brothers. Therefore, in case it hasn’t already been proposed, I suggest increasing the number of deploy-able brothers in a battle from twelve to twenty-four, or dare I say more?
Off topic:
Not just for this formation, but also because I like the idea of big battles. Imagine a line of twelve spearmen in spearwall, with a second line of twelve pike/bills behind them. How about a line of heavily armored melee, with twelve bow/crossbowmen behind them to cut down and rout units before they reach you.Attachments:
A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang
9. December 2016 at 13:54 #18192MikeParticipantYou can already pack your brothers tightly with designated “tanks” protecting softer targets, maybe the geometry isn’t as pleasing as a circle but it serves the same function.
Doubling the amount of soldiers on the field would send the game’s balance haywire. It also goes against the basic premise of running a company where each brother’s survival is meaningful and every move in battle matters. Plus, as the units in battle move one at a time, it would only hasten the arrival of the common mid-late game problem of bigger battles dragging out unbearably.
9. December 2016 at 23:11 #18219Oh BrotherParticipantYou can already pack your brothers tightly with designated “tanks” protecting softer targets, maybe the geometry isn’t as pleasing as a circle but it serves the same function.
Sure, if your company consists of 10 tanks and 2 ranged units. But I generally have 3-4 ranged units and 1-2 polearms.
Doubling the amount of soldiers on the field would send the game’s balance haywire. It also goes against the basic premise of running a company where each brother’s survival is meaningful and every move in battle matters. Plus, as the units in battle move one at a time, it would only hasten the arrival of the common mid-late game problem of bigger battles dragging out unbearably.
How exactly would doubling the number of units send the game balance haywire? In case you didn’t know, there’s an option to increase unit movement speed, which can greatly reduce the duration of a protracted battle. I don’t know about you, but I have faced an enemy force nearly 40 strong, so I think the game can handle 24 brothers at one time. After all, the game is all about battle right? Maybe you just don’t have the mettle for long, carefully executed battles, and that’s okay.
A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang
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