Topic: Second crisis, bad stats and ghosts.

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  • #21227
    Avatar photowened
    Participant

    Hi, after like 70h in game i have some questions.

    1. After i finish first crisis (i picked noble houses war) how long do i need to wait for second crisis to start? It feels like 100 days had passed and no second crisis in sight.

    2. For some reason when i played beta i had many recruits with very sensible stats. Roughly half ppl in cities (both heap and expensive) had good distribution. Like high melee attack and def + stars in both. Or good ranged and initiative + stars in them. But since the full release almost all recruits in cities have weird stats. Especially the expensive ones (knights, nobles and raiders). Shit like High Melee attack but abysmal defences and stars only in ranged attack and health. At this point im not sure if im beying screwed by RNG or was there any change made by the devs to make stat and stard distribution worse?

    3. How do You effectively fight against ghosts? (ghis?). Everytime i fight them (usually 3-4ghosts and 20+ wiedergangers) it turns into a clusterfuck because of morale failures. And my sergent cant help after troops go into full panic mode (fleying).

    #21240
    Avatar photoSekata
    Participant

    1. The first crisis seems to begin around day 100 if it’s the war, and 75 if it’s the greenskin crisis or undead invasion. In my playthroughs, the next crisis seems to begin the same amount of days after the first since the beginning of the previous crisis. Could be wrong about that one.

    2. I do believe there was a stat tweaking a while back, but I can’t swear on it. You might want to check the blog history. I want to say high stats were reigned in, but sometimes I can still hire a good militiaman with high melee or ranged skill.

    3. Only good way to fight these bastards is to have a very high level sergeant with “Rally The Troops”, or a soldier with the anti-fear undead trinket. You can get that item by completing the Destroy Undead Locations ambition, but it makes the brother wearing it immune to fear effects. While your front line engages and distracts, you send him to destroy the geists. Ideally, it’s a brother built to fight solo, since there’s the chance that he’ll be intercepted by other enemies. I’ve seen people mention range as an alternative, but geists have unreal defensive stats against ranged attacks.

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