So… the game constantly gets more difficult. We know there’s some sort of scaling as you progress through it. But how does it actually work?
Rap said it wasn’t tied to renown – but then he also said renown does scale pay and the contracts offered, and both of those seem to be associated with difficulty, so who the heck knows.
Is it time? Is it number of enemy camps? Is it renown? Is it wealth? Character levels? Some combination thereof?
There could be major differences in the desireable way to play the game based on how this is determined, with some strategies unknowingly pitting the player against far more difficult enemy forces than others.
(Note well: This has nothing to do with the difficulty of any individual contract, mission, or battle, but rather than the overall baseline difficulty to which these adhere or from which they diverge)