Topic: There need to be missions to rebuild ruins.

Tagged: 

  • Author
    Posts
  • #20849
    Avatar photoWolves
    Participant

    Hey there!

    After 400 hours of gameplay (most of it in earlier versions), I think one of the new additions to the game needs to be tweeked by a little addition.

    Can we agree on the following?

    There need to be quests / missions implemented to rebuild destroyed citys!

    I would really like that addition int othe game!

    What do you think about that?

    Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!

    #20850
    Avatar photoNamespace
    Participant

    Agreed.

    Please listen already.

    #20853
    Avatar photoHowkin
    Participant

    Agree

    #20856
    Avatar photoKuroi_Kaze
    Participant

    Raiding and cleansing city filled with undead could be a cool contract.

    #20855
    Avatar photoSigmund Grief
    Participant

    Agreed.

    #20908
    Avatar photoQuentinW
    Participant

    Agreed

    oldschool rpg blog (in czech language)
    http://2k6goblinu.blogspot.cz/

    #20910
    Avatar photoAnonymous
    Inactive

    100% agree

    #20921
    Avatar photoMike
    Participant

    Agreed.

    I pretty much gave up on choosing city-destroying crises as they effectively reduce the game world – less quests,recruits, markets, services and “life”. It suddenly feels like I am mostly roaming uncharted wilderness, where before I had plenty to do now I can only raid random enemy camps. And afterwards I can’t even sell the loot without a lengthy trek.

    It is a quest chain begging to be made flesh – clear the ruins, escort the settlers, escort the building supplies caravan, defend the budding settlement… All those missions are already implemented into the game, they just need a couple more text lines foelr some narrative linking and we’re golden.

    #20922
    Avatar photoHarry_Krishnaa
    Participant

    +1

    #20925
    Avatar photoSekata
    Participant

    +1

    #20941
    Avatar photoIoci
    Participant

    +1
    go get 10 set of woods, 2 sets of tool & supply, and have at least 2 brothers with labor or 1 with mason background, to help a settlement to rebuild. getting few coins as reward and a great boost of relationship as well.

    #20984
    Avatar photorokejo
    Participant

    This is my number one problem with the game. I can not even play it anymore. Thanks for the game I had alot of fun with it.
    But for now the game is unplayable for me. Ive been searhing forums and havent found anny answers about this topic.
    Really hope you take the issue seriusly. Thank you for everything.

    #20996
    Avatar photoNamespace
    Participant

    +1
    go get 10 set of woods, 2 sets of tool & supply, and have at least 2 brothers with labor or 1 with mason background, to help a settlement to rebuild. getting few coins as reward and a great boost of relationship as well.

    Hehe. What happens if the Greenskin Invasion destroyed your only settlement with a woodcutter? :P
    I really like that idea though.

    #20997
    Avatar photoSekata
    Participant

    I can see a bit of an issue with making it a quest though. Logistically that is. Who owns a burned castle if it’s been rebuilt? What’s to stop a player from letting many keeps be destroyed to rebuild them for a specific faction? If the faction that owned the castle before it was destroyed is hostile, does the quest never occur? Granted, if they’re hostile chances are the location was never used to begin with, but relations do change over the course of a game. A down castle absolutely changes patrol generation which makes roads immediately more dangerous. Castles and settlements definitely need to be restored, but whether that’s from a quest, event, or other mechanism is up in the air.

    #21046
    Avatar photoQuentinW
    Participant

    Devs said somewhere that making the cities rebuild themselves (let alone make missions for it) would be too much of a workload on their sole programmer. I don’t really get that as it is probably the biggest problem with the game, but it’s understandable.

    Maybe for now we should be asking for some temporary workaround like having “War” repeat itself. Better to miss out on 2/3 of the late game content than on all of it with “No crises” option. (??)

    oldschool rpg blog (in czech language)
    http://2k6goblinu.blogspot.cz/

Viewing 15 posts - 1 through 15 (of 24 total)
  • You must be logged in to reply to this topic.