Kuroi_Kaze's Replies

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  • in reply to: [Beta] Ranged hit chances / damage are just insane #19805
    Avatar photoKuroi_Kaze
    Participant

    That is valid point.
    Harder difficulties not only makes fights more challenging(more enemies, higher tiers) which is welcome but also bring company progress to a snail speed. Fights are harder which is fine but rewards not.
    Player face bigger challenges and get less(compared to lower difficulties) reward ratio. Not even mention that even these less can buy less because of higher prices. And his expenditures are higher because harder fights against more numerous and harder enemies so his cost grows(repair items, medical bills) when rewards not.
    Losing merc is easy – leveling them hard and long, can not afford better backgrounds and better equipment which mean fight harder and cost(injuries, dead mercs) more.
    You need perfect run and even if you are good, mass ranged can and will first turn kill some unlucky dudes.
    Injuries force you to bench mercs or risk them getting killed and you really can’t afford reserves(because upkeep and food costs), waiting is also not a option.

    I currently replay some older build and its actually enjoyable. Simpler game but with charm and its actually FUN. Damn.

    <stop and think about potential solutions>

    Better contract rewards. FAIR PAY. Some contracts could pay half/or whole company upkeep(or at last for a front-liners).
    More loot items. When conquering locations enemies I want RICHES.
    Maybe nerf armor penetrations/effectiveness against armor? A little? Or buff starting armors(give them more armor at bigger fatigue cost and worse fatigue/armor ratio?)
    Reduce visibility penalty for helmets? At last some. This would help archers and really some of penalties don’t have much sense.
    Make early levels have bigger stats grown and double perks when late levels lower stat grow and no perk(so end perk build are reached faster but there still place for improvement)? Or make leveling faster?
    Some utility perks(like rotation or footwork) could be move lower(as they increase control over company and give more options but not offer straight offensive or defensive buffs).

    BTW VETERAN HALL and Prestige(over 11) levels are a joke. Sad joke.
    Cost of exp boost scale with level and it small and short lived(ergo it would make more sense to give these boost to the Temples) and where is my perk respec or reroll attributes or straight level buying? There could be possibility to buy some stat increasing traits or maybe even special active skills that would enhance gameplay and what we get is some boost that is hardly used.
    Sad.

    I don’t get your point at all. You want to get higher money and equipment rewards for higher difficulty? It’s just wrong all the ways term “Difficulty” means. When you play FPS game and choose “Hard” difficulty, you choose it to make game more challenging or to get more guns? Reward for choosing higher difficulty is more challenging gameplay, like if you choose “Insane” difficulty you should be ready to get wrecked, if it’s not what you want, just choose lower difficulty. The difficulty of game process is itself the reward for person who wants it. By getting higher rewards you actually lower the difficulty, so, to justify higher rewards you should increase power of enemies and that’s endless loop.

    The other point of this may be that game is mush more dependent on RNGs than tactical decisions, and because of it high difficulty doesn’t let you get result equal to efforts you put in the battles. But to balance this you have to lower RNG influence and make AI smarter to give more challenge. And a lot games are balanced around this. But, as I know, Battle brothers have same AI on all difficulties, so difficulty of game is actually balanced around numbers, income, enemy levels and so on. And that’s how it works, you get lower rewards because you have chosen higher difficulty.

    in reply to: Necrosavant Rework Needed #19802
    Avatar photoKuroi_Kaze
    Participant

    They usually have low helth at start of battle, so they should be of highest priority from the start. They are really hard to hit, so spears are good option against em, dogs also do very vell, they can chase em around the battlefield and hit them preatty often. Archers and arbalesters sure are useless and easy targets, just leave them in reserve. And, I may be wrong, but I think that they can’t teleport on low hp when they look like a dried corpse. The main problem with them is that “bite” attack. It deals insane damage and maybe is even unblocable, none of my guys could dodge it even once. But, again, they usually don’t use it at the start of battle. So, for me, battle with them is kind of race, if you manage destroy them before they get hp you are ok, if not, yep, things can get ugly. And about that 10, I fought them at ~100 day, so I had high lvls and decent equipment, fighting them without at least haulbercs on most of your guys is bad idea.

    in reply to: Necrosavant Rework Needed #19777
    Avatar photoKuroi_Kaze
    Participant

    I killed 10 of them in swamp and lost 2 men. So, yep, frustrating, but not that much. I really more afraid of legioners with their lances, they just reap throught the haulberk in two hits, and you can meet them in huge numbers, thats a bit to much imo.

    in reply to: Headhunter seems like an absolutely worthless perk? #19765
    Avatar photoKuroi_Kaze
    Participant

    Yep, it would be better, but that’s the way math in BB works, it’s simplified. Just look at Fast Adaptation and so on. =)

    in reply to: Headhunter seems like an absolutely worthless perk? #19761
    Avatar photoKuroi_Kaze
    Participant

    Yep, head hunter isn’t good choice against heavy armored knights, orc warriors, warlords and encient guards. As I said, it’s a situational thing, but actually, in the latest patch you can meet orc warriors without helmets and they are really easy to take out with flail.
    The Headhunter is as bad as Fast Adaptation is, if you think in that direction, the better your hit chance gets, the less you denefit from it, don’t you?
    But this are some early game perks to work with low skilled brothers and weak enemies. Sure, I doubt it’s a good idea to take this perk for your hedge knight, you have better options. Also, it works well with archers, because enemy archers rarely have helmets, so kill two or three of them in one turn becomes a bit easier.

    in reply to: Headhunter seems like an absolutely worthless perk? #19755
    Avatar photoKuroi_Kaze
    Participant

    GlyphGryph, you don’t understand how it works at all.
    Your base Headshot chance is 25%. Headhunter adds 10%. 25 + 10 and so on.
    1st hit to body – 25% chance to hit head.
    2nd hit to body – 35% cnance to hit head.
    3rd hit to body – 45% chance to hit head.
    4th hit to body – 55% chance to hit head.
    5th hit to body – 65% chance to hit head.
    6th hit to body – 75% chance to hit head.
    7th hit to body – 85% chance to hit head.
    8th hit to body – 95% chance to hit head.
    9th hit to body – he should be already dead anyway.

    in reply to: [Beta] Ranged hit chances / damage are just insane #19745
    Avatar photoKuroi_Kaze
    Participant

    Sarissofoi, hey, man! I just passed by, but I really have advise. Turn off Beta build and play old stable version till this one gets balanced and polished. No offence, but that what the beta is supposed to be, trying different approaches to find balance. And what you talk about misarable state, are you kidding? Everything goes fine, just wait.

    in reply to: Headhunter seems like an absolutely worthless perk? #19744
    Avatar photoKuroi_Kaze
    Participant

    Your base headshot chance is 25%. I had a brother with Brute (+15% damage to head), flail in his hands and that perk, a lot of hits to humans and orcks without helmets or in cloth headwear were just oneshots. And remember, noble houses units ofen doedn’t wear helmets but have shields, and flail is good agains shields. So, this perk is more of a situational, if you have weapon with good bonus to hit head (like unique spears with +11%) and want to boost it even more – here you go.

    in reply to: Unbalance on War end game crises #19654
    Avatar photoKuroi_Kaze
    Participant

    Guess morale system should really consider equipment of the enemy that attacks you. You can’t actually know persons skill by just looking at them, but if you are lvl 11 veteran in full plate, and the naked orc with a stick runs at you, I dob’t you will even bother noticing him, just cut his head off.

    in reply to: Questions about Mercenary Bands Mechanics #19653
    Avatar photoKuroi_Kaze
    Participant

    Guess that’s right, I had a contract to protect town from siege where you fight 3 different greenskins parties with noble house squad on your side, and every time noble house’s Captain had different face XD It’s a pity that BB world isn’t alive but just pseudo-alive.

    in reply to: Noble Houses Contracts (Beta) #19525
    Avatar photoKuroi_Kaze
    Participant

    You need to get special ambition “Get noticed by noble Houses” or something like this. After doing it you will get contracts from them.

    in reply to: Beast Faction Ideas #14544
    Avatar photoKuroi_Kaze
    Participant

    Actually there are tons of monsters in the worlds folklore, just look at Witcher (book, not the game!) there you can find at least 3 types of vampires and many other monsters. Actually adding different monsters living in the woods and swamps and sometimes attacking people and other factions could be good. And for sure you will be able to get contracts to destroy that monsters. So, my suggestion is to make game not only the sell-swords simulator, but also a monster hunter simulator, all at the background of the conflict. Adding alchemist store and different non-magic potions could also be very good imo.

    And about monster, here is my suggestion.
    Large monster with his body hidden underground, so only a little part of it is actually seen, and is immobile, but he has a tentacles which move underground and can quickly hide and then come up. Your goal will be to fight those tentacles and destroy his body once you manage to get to it.

    Sorry for possible mistakes, English isn’t my native. =)

    in reply to: Real Medieval Warfare Facts #6462
    Avatar photoKuroi_Kaze
    Participant

    There is a man studying old archery techniques. And he looks really impressive, just look

Viewing 13 posts - 16 through 28 (of 28 total)