Oh Brother's Replies

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  • Avatar photoOh Brother
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    If you attack an enemy from a non-hidden tile, and then move onto a hidden tile with your remaining APs, that enemy can see you through the bushes and is able (e.g.) to fire bows at you.

    It is possible that they hit your hidden bro inadvertently while aiming at an adjacent bro, thus revealing your location. I did the exact same thing to the A.I., and revealed a hidden bandit adjacent to my intended target.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Repair All button #22876
    Avatar photoOh Brother
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    Repair equipped option for blacksmiths!

    While in the armor or weaponsmith shop, Alt-Right click on your stash items to have them repaired, for a small fee of course!
    That can get quite expensive early/mid game, I would suggest increasing the max tool capacity.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Diversity #22685
    Avatar photoOh Brother
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    Your not a sjw are you? lol just joking! Perhaps a wildman could emulate the orc jump stun attack if he were under the effects of mushrooms.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: New recruit preview tooltip #22564
    Avatar photoOh Brother
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    Something like this.

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    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Bow and Crossbow #21873
    Avatar photoOh Brother
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    @hruza
    http://quatr.us/romans/architecture/trajanscolumn.htm

    Stay in school
    Don’t do drugs
    and if you must post meaningless blather, try including something useful.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Bow and Crossbow #21857
    Avatar photoOh Brother
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    The bow was dominate before the use of heavy armor became commonplace

    Bow newer was dominate in the European warfare, unless steppe nomads came invading from the east here and there. Use of longbow during 100 years war was rare exception. One which moreover did not last even till the end of the war itself. “English” (in reality French kings which happened to be at the same time also kings of England) steadily decreased use of longbowmen in their armies till it was negligible.

    I was speaking in the context of bow vs. xbow as the subject of the original post stated, not bow vs. everything else.

    and you had a faster rate of fire than xbows.

    That very questionable claim. Theoretically you indeed can fire bow faster. But that’s meaningless parameter. You almost newer want to fire all your arrows as fast as you can in as short time as possible in real battle. Mostly because just like today, the one to expend his ammo first is the one to loose. Fire rate in the real battle is dictated by ammo (in this case arrows/bolts) supply. Also because goal of archery is not to fire as fast as possible, it’s rather to hit the target.

    There’s no question about it, xbows take more time to fire – period.
    Your idea that if you fire more arrows/bolts faster than your opponent means you will lose the battle is utter nonsense

    Xbows inevitably became more powerful

    Another misconception. In reality the most powerful crossbows and the most powerful bows were about equal in power (with bows having better performance at range due to characteristics of arrow).

    Sorry to tell you this, but compound bows did not exist at that time, and if your referring to recurve bows, such as those employed by the Mongols, those also did not exist within the European theater during that period.

    one of the popes tried to ban the use of xbows because they killed heavily armored knights with ease before they could get into melee.

    That’s true, but not because xbows could kill heavily armored knights. Knives, clubs, swords, bows, spears could also kill heavily armored knight, yet nobody have banned them.

    Your explanation makes no sense. Clearly I must be wrong, please illuminate us on the “real” reason the pope tried to ban xbows.

    Even earlier, the Romans used a “testudo” or tortoise formation to protect the unit from all sides and above from missiles.

    We don’t know what “testudo” used by Romans was. They newer bothered to describe it in their writings. All there is are pure speculations. And what you see in the Hollywood movies is almost certainly wrong. Just like most else you see in the Hollywood movies.

    Who said anything about hollyweird? Again your wrong, try researching the “Column of Trajan”

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Bow and Crossbow #21844
    Avatar photoOh Brother
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    The bow was dominate before the use of heavy armor became commonplace, and you had a faster rate of fire than xbows. Xbows inevitably became more powerful, which could defeat heavy armor and iirc, one of the popes tried to ban the use of xbows because they killed heavily armored knights with ease before they could get into melee. An interesting and very effective unit was the “Pavise crossbowmen”, which would carry a huge tower shield with legs that could stand up without holding it, while you could fire and reload with relative safety behind it. Some pavise xbowmen would strap the tower shield to their back, and would turn their back to the enemy while reloading, then turn and fire quickly before turning to reload again. Even earlier, the Romans used a “testudo” or tortoise formation to protect the unit from all sides and above from missiles.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Mountain Name Is Unreadable #19177
    Avatar photoOh Brother
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    I submitted a similar report here:

    Camouflaged Text

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Tactical ambush #18307
    Avatar photoOh Brother
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    That sounds plausible, but if the AI can make intelligent extrapolations like that, why does it make nonsensical moves like wolfriders moving in and out of your zone of control for no reason, or archers moving erratically or even moving into melee range of brothers rather than firing? I think the AI can see your brothers regardless of hidden status(even if you start the battle in a bush), but cannot shoot at you until the hidden status is removed. Of course I am only speculating, but it seems the AI needs some tweaking in some areas.

    I do appreciate the different AI behavior depending on which enemy you are engaged. Orcs tend to employ a brute force frontal attack, goblins prefer ranged with wolfriders flanking your second line, bandit archers seem to target your weakest or least armored brother.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Tactical ambush #18279
    Avatar photoOh Brother
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    What ambush mechanic that’s in the game already is when an enemy company will hide out of your company’s LOS on the main map until they move in to commence battle, like hiding in a tree line by the road for example. At that point, your men know they’re being attacked that’s why the AI knows where your men are even if you don’t get seen in the FOW. You can get free attacks if the enemy is already moved into one of your brothers zone of control and tries to move around within said zone. The only time I’ve seen someone been able to attack someone that steps in their zone of control are enemies armed with a spear and do spear wall formation prior.

    I am not really sure what you are saying here, but thanks for your comment.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Schiltron formation #18219
    Avatar photoOh Brother
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    You can already pack your brothers tightly with designated “tanks” protecting softer targets, maybe the geometry isn’t as pleasing as a circle but it serves the same function.

    Sure, if your company consists of 10 tanks and 2 ranged units. But I generally have 3-4 ranged units and 1-2 polearms.

    Doubling the amount of soldiers on the field would send the game’s balance haywire. It also goes against the basic premise of running a company where each brother’s survival is meaningful and every move in battle matters. Plus, as the units in battle move one at a time, it would only hasten the arrival of the common mid-late game problem of bigger battles dragging out unbearably.

    How exactly would doubling the number of units send the game balance haywire? In case you didn’t know, there’s an option to increase unit movement speed, which can greatly reduce the duration of a protracted battle. I don’t know about you, but I have faced an enemy force nearly 40 strong, so I think the game can handle 24 brothers at one time. After all, the game is all about battle right? Maybe you just don’t have the mettle for long, carefully executed battles, and that’s okay.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Underground battlemaps #18082
    Avatar photoOh Brother
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    Add mines and caverns/caves to wishlist.

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Weapon / armor selection #18055
    Avatar photoOh Brother
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    A few of the weapons you mentioned are already in the game under different names. Some of the weapons you mentioned also don’t need to both be implemented. Claymores and bastard swords could really just be added in as one large sword. Dirks are knives, which are already in game. Military picks and halberds are also in game, I think. Rapiers wouldn’t fit in the game in my opinion, because they really didn’t see a rise in use until the 1500-1600s. They were better with the use of less armor and Battle Brothers is meant to be a gritty, medieval-style world. The ‘celtic sword’ and ‘viking sword’ you mentioned are confusing me, though. Both cultures had multiple styles for their swords, so which do you mean? Also, the game is supposed to have certain elements based off of real-world cultures, but without using the proper names because, after all, it is in a fantasy world. So really the viking and celtic swords could just be broadswords or shortswords.
    I do like your helmet ideas and a few of those weapons.

    Sorry to burst your bubble, but a bastard sword aka hand and a half sword, is only slightly bigger than a long sword, and can be wielded with one or two hands. A claymore is a much larger weapon, and cannot be wielded with one hand. A perfect example is William Wallace using one in braveheart. There are no military picks or halberds in the game thus far, unless they are an “named” weapon I haven’t found yet. You must be mistaking an ordinary miners pick and a billhook, for a military pick and a halberd. You should really know what you talking about before posting something as fact. Yes some of the weapons listed in the OP are similar to weapons already in the game, however the “named” items have a unique names. So for example, a named dagger could be called “Venomous Dirk” Or an ordinary padded leather armor could be called “Studded Hide”

    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

    in reply to: Post Your Company Name #16187
    Avatar photoOh Brother
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    1st Renegade Platoon reporting for duty!

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    A wise general wins before the battle, while the ignorant general must fight to win - Zhuge Liang

Viewing 14 posts - 16 through 29 (of 29 total)