Svaala's Replies

Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • in reply to: Improvement suggestions #21216
    Avatar photoSvaala
    Participant

    1. Mercenaries are indeed good at killing, but they do it for a reason (yes, coins :p). I mean, it’d be nice to have different combat scenarios available.

    2. Oh, right. Well, I never noticed, so I guess all I could add is it’s not obvious enough :D.

    3. Don’t get me wrong, I love the combat system – otherwise I wouldn’t be playing this game! I just think the available tactics could be a bit more varied. For example, I was mentioning a ranged combat group: I feel this is very hard to do right now, at least in early-mid game (I don’t have max level guys so I don’t know what kind of perks lie ahead). I wish wearing light armor would make me faster and more agile than someone in a heavy armor, so I could actually stay at a distance and land some shots. At the moment, a heavy armor doesn’t make you slower, it only reduces your max fatigue, so it’s easy to catch up with a ranged fighter that’s wasting APs on shooting at you instead of moving.

    I think one thing that would add a lot of diversity would be to add active skills on chest armors. For example, a very light armor could give you a skill that allows you to move 1 tile for 0 AP and a bit of fatigue, or a skill that allows you to walk out of a control zone with a slight dodge bonus. Medium armors could be meant for high damage melee fighters without a shield, giving a dodge stance skill or a charge skill. Heavy armors could give various tanking skills.

    Adding an extra skill on the chest armor pieces would allow for quite a bit of specialization and add plenty of options in combat – new ways to spend your APs, i.e. new tactics.

    Sorry if it’s a terrible idea, I’m just making it up as I go :)

    in reply to: Worldmap Update Feedback #13422
    Avatar photoSvaala
    Participant

    Hmm ok, I haven’t got that far yet. I believe it’d be something you should be able to do at any time though. Whenever you run into a caravan / peasants on the road, an encounter window pops up, asking you what you want to do : kill them, ransom them, ignore them, give them something or escort them. Of course, your choice would have a direct impact on your reputation and on your standings with the noble house they belong to.

    in reply to: Worldmap Update Feedback #13355
    Avatar photoSvaala
    Participant

    Regarding number 5: I believe that once you get to a certain (bad) reputation with a noble house, their caravans and companies become hostile.

    It seems a bit odd that you have to be mean to someone and cancel contracts before you can kill its loyal innocent people !

    in reply to: Worldmap Update Feedback #13343
    Avatar photoSvaala
    Participant

    Any thoughts on these points ?

    Thanks,
    Sv.

Viewing 4 posts - 1 through 4 (of 4 total)