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  • in reply to: New DLC; fixes of current content wishlist #22663
    Avatar photoThorHC
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    I would like to see a 1H nimble duelist buff to be actually viable late game option to 2H heavy armour.
    Keypoint is to bring Initiative atribute to the table – right now its just garbage stat. I would rework dodge, anticipation and nimble perk to be directly bound to Initiative.

    Dodge perk give you 25% Initiative as a bonus to melee defense (0 range defense bonus).
    Anticipation perk give you same 25% current Initiative as a bonus to range defense.
    New Moxie perk (Tier 5/6) – 5% current Initiative as a bonus to Fatigue recover (so 100 Initiative = free Iron Lungs perk).
    Completly reworked Nimble perk – All penetrating HP damage is redirected to damage Fatigue pool instead of HP pool. HP damage is dealt only when Fatigue pool is depleted. Ability is restricted for non-metalic armor.

    in reply to: New DLC; fixes of current content wishlist #22657
    Avatar photoThorHC
    Participant

    A new priest class.
    You can unlock new special 1 active slot for a priest class in your battle roster (bound to priest quest line). Then you can hire priest in the temple. Priests have different perks then common battle brothers, new class brings new interactions between battle brothers. Priest can use only blunt weapons and cant use metalic armor. Noble armies now can have priests.

    Priest first ability Life energy can heal substantial portion of a comrade health in the battle or damage undead warrior. However, it needs a small blood sacrifice from a healer everytime it is used.
    Priest 2nd ability Sacred incantation can break morale of an undead soldier and turn him to flee if priest resolve is high enough, can also be used against greenskin/beast to calm it from a frenzy morale. It can also be cast on an ally to one time increase of damage and accuracy. Incantation costs fatique.
    Priest 3rd ability Magical fog puts 4 adjacent squares in to the misty fog which greatly increase ranged defense in those squares for 5 rounds. Fog also prevents reanimation of the (un)dead in that area, orc stunning jump / knockback and necrosavant darkflight. Can be cast only once per battle.

    in reply to: New recruit preview tooltip #22654
    Avatar photoThorHC
    Participant

    Imagine this:

    Every recruit has exactly 3 perks – one physique trait (strong, asthmatic, …), one moral trait (brave, disloyal, …) and one special trait (f.e. spartan, cocky, or some new traits).
    Physique trait should be visible to you when hiring (its plain dumb when you hire expensive clubfooted swordmaster…), however other two traits will be hidden till recruit`s first battle.

Viewing 3 posts - 16 through 18 (of 18 total)