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Topic: Any infos on the new level up system yet?
Home › Forums › Battle Brothers: Game Discussion & Feedback › Any infos on the new level up system yet?
- This topic has 10 replies, 7 voices, and was last updated 10 years, 5 months ago by
Rap.
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3. June 2015 at 17:25 #4557
WolvesParticipantHey there,
has anyone heard about the new (not random) level up system yet?
Do you guys think this game will be a financial success that it may get additional DLC after resease?
Have a nice day!
WolvesBalance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
3. June 2015 at 18:39 #4558
SkyParticipantBB has a random lvl up system?
This game is, and will be financially successful if it countinues like it started. If no major change comes to the devs then there should be expansions in some form.
3. June 2015 at 18:50 #4560
WolvesParticipantBB has a random lvl up system?
This game is, and will be financially successful if it countinues like it started. If no major change comes to the devs then there should be expansions in some form.Yes, you gain statspoint gain is random on levelup. Rep said they will change that.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
3. June 2015 at 20:44 #4561
JagoParticipantYes, you gain statspoint gain is random on levelup. Rep said they will change that.
When and where? Just curious.
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3. June 2015 at 21:11 #4563
GODParticipantI recall Rap talking about something like evening out the overall amount of stats gained, although the amount per stat would still be random. I could be wrong though.
3. June 2015 at 21:31 #4565
WolvesParticipantYes, you gain statspoint gain is random on levelup. Rep said they will change that.
When and where? Just curious.
Balance for the Balance Throne! Skills for the Skill God! | Wolves - Spam for the Old Gods!
4. June 2015 at 00:35 #4567
RapKeymasterI didn’t say we’d remove the random element on levelup. We will, however, change the way those stat gains are determined in order to eliminate an exploit with saving and loading the game repeatedly, and for that matter to allow for a cancel button on the levelup screen.
4. June 2015 at 08:34 #4572
GODParticipantAh, so probably something like a seed that determines the stats gained per level up, so that you can’t reload and get different results. Or something else, we’ll see.
4. June 2015 at 16:53 #4589
RVallantParticipantI didn’t say we’d remove the random element on levelup. We will, however, change the way those stat gains are determined in order to eliminate an exploit with saving and loading the game repeatedly, and for that matter to allow for a cancel button on the levelup screen.
Has tying in stat growth to background been considered or would that be too risky insofar as it would cause players to elect for a select group of backgrounds? Hmm.
5. June 2015 at 10:04 #4623
JavaJavaJavaParticipantYay Cancel button!
Does that include a way to un-select a level up skill? “Whoops didn’t mean to click on ranged skill…. DAMN”
5. June 2015 at 10:28 #4624 -
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