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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 11 months, 3 weeks ago by Zaxxsel.
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15. November 2015 at 23:36 #7406DanubianParticipant
Hey, just a very tiny thing, regarding this screenie:
I think youre missing the back wall, at this projection at least something should be barely seen behind the front wall, no?
16. November 2015 at 10:38 #7410PsenBattleKeymasterHey Danubian,
it depends on the angle you have towards the castle and -of course- if the back wall has the same height as the front wall. If it has the same height and its at the same level of elevation as the point of view, you wont see it.On a side note:
Actually I am using a “fake perspective” for all the buildings. All interactive buildings (and the stronghold) are painted as if point of view and object are on the same level of elevation, wich wouldnt be possible in reality. I leave out the foreshortening.
Reason for this is that the buildings will appear on random spots within the village so I have to paint them in a way that they always look okay, no matter where they are placed.
It’s a bit difficult to explain, but I hope you get what I mean :)This is what the real perspective might roughly look like:
Cheers
16. November 2015 at 22:54 #7411DanubianParticipantThats really cool stuff!
18. November 2015 at 17:02 #7417PsenBattleKeymaster18. November 2015 at 18:43 #7418RosinanteParticipantThey are looking great – as is all your work! I love those lively poses. Do you plan on adding some soldiers in the colours of the noble house that is ruling the village? This would surely enhance atmosphere and the sense of beeing in a particular, unique place even further. (although i could imagine this to be quite a lot of work… and i know, your timetable is tight :-) In any way; keep up the good work!
19. November 2015 at 08:55 #7419RusBearParticipantButcher – just gorgeous :)
19. November 2015 at 13:33 #7420CapirageParticipantNice, new sword models :P
19. November 2015 at 14:32 #7421PsenBattleKeymaster19. November 2015 at 16:24 #7422UlrichParticipantI like your art so much.
All life's problems can be solved with a bayonet charge.
19. November 2015 at 17:06 #7423TrigParticipantThe village pics look nice, but those anvils are just crazy. Maybe stolen from giants?
A medieval blacksmith’s anvil was usually mounted on a wooden log and was more modest in size.19. November 2015 at 18:23 #7425PsenBattleKeymaster19. November 2015 at 21:34 #7426Asterix_von_TWCParticipantExcellent Paul, really, the figures are interesting and as usual with you work I found myself engrossed in the details and hints of character in each villager!
Question: will the scenes reflect the economy of the village? More beggars and less food for sale in poorer towns e.g.
20. November 2015 at 13:28 #7434PsenBattleKeymasterwill the scenes reflect the economy of the village? More beggars and less food for sale in poorer towns e.g.
There wont be extra Beggars for now, but the economy is represented by the Items for sale. These items depend on the condition and existence of attached locations for the most part.
20. November 2015 at 15:15 #7442Holy.DeathParticipantThis should help a great deal, because often I has been wandering the land in search of better items (usually armors) and all I could do was to hit locations like towers/fort/city and count that items I wanted would be there. With being able to estimate the richness of locations this problem should more or less go away.
20. November 2015 at 15:52 #7444PsenBattleKeymaster -
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