Topic: Paul´s Art Corner

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  • #7406
    Avatar photoDanubian
    Participant

    Hey, just a very tiny thing, regarding this screenie:

    I think youre missing the back wall, at this projection at least something should be barely seen behind the front wall, no?

    #7410
    Avatar photoPsenBattle
    Keymaster

    Hey Danubian,
    it depends on the angle you have towards the castle and -of course- if the back wall has the same height as the front wall. If it has the same height and its at the same level of elevation as the point of view, you wont see it.

    On a side note:
    Actually I am using a “fake perspective” for all the buildings. All interactive buildings (and the stronghold) are painted as if point of view and object are on the same level of elevation, wich wouldnt be possible in reality. I leave out the foreshortening.
    Reason for this is that the buildings will appear on random spots within the village so I have to paint them in a way that they always look okay, no matter where they are placed.
    It’s a bit difficult to explain, but I hope you get what I mean :)

    This is what the real perspective might roughly look like:
    Perspective

    Cheers

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    #7411
    Avatar photoDanubian
    Participant

    Thats really cool stuff!

    #7417
    Avatar photoPsenBattle
    Keymaster

    I started adding the civilians populating the villages. Before you ask, no they are not animated :)
    MArket
    Smithy

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    #7418
    Avatar photoRosinante
    Participant

    They are looking great – as is all your work! I love those lively poses. Do you plan on adding some soldiers in the colours of the noble house that is ruling the village? This would surely enhance atmosphere and the sense of beeing in a particular, unique place even further. (although i could imagine this to be quite a lot of work… and i know, your timetable is tight :-) In any way; keep up the good work!

    #7419
    Avatar photoRusBear
    Participant

    Butcher – just gorgeous :)

    #7420
    Avatar photoCapirage
    Participant

    Nice, new sword models :P

    #7421
    Avatar photoPsenBattle
    Keymaster

    I like the idea with the soldiers, well see :)
    Meanwhile some more:
    Schmied2
    Temple

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    #7422
    Avatar photoUlrich
    Participant

    I like your art so much.

    All life's problems can be solved with a bayonet charge.

    #7423
    Avatar photoTrig
    Participant

    The village pics look nice, but those anvils are just crazy. Maybe stolen from giants?
    A medieval blacksmith’s anvil was usually mounted on a wooden log and was more modest in size.

    #7425
    Avatar photoPsenBattle
    Keymaster

    True,
    reason for that is that the buildings will be very small in the final UI window and I wanted them to have visible trademark items (like the anvil).
    But maybe I have to adjust a little now that I added the Figures :)

    night smith

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    #7426
    Avatar photoAsterix_von_TWC
    Participant

    Excellent Paul, really, the figures are interesting and as usual with you work I found myself engrossed in the details and hints of character in each villager!

    Question: will the scenes reflect the economy of the village? More beggars and less food for sale in poorer towns e.g.

    #7434
    Avatar photoPsenBattle
    Keymaster

    will the scenes reflect the economy of the village? More beggars and less food for sale in poorer towns e.g.

    There wont be extra Beggars for now, but the economy is represented by the Items for sale. These items depend on the condition and existence of attached locations for the most part.

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    #7442
    Avatar photoHoly.Death
    Participant

    This should help a great deal, because often I has been wandering the land in search of better items (usually armors) and all I could do was to hit locations like towers/fort/city and count that items I wanted would be there. With being able to estimate the richness of locations this problem should more or less go away.

    #7444
    Avatar photoPsenBattle
    Keymaster

    Exactly, now you can have a look at the worldmap and already estimate what will be offered in that settlement. If you are looking for weapons and armor visit towns with surface ore veins, smelters and furnaces attached.

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