Login
Topic: Recognising elevation
Home › Forums › Battle Brothers: Game Discussion & Feedback › Recognising elevation
- This topic has 13 replies, 9 voices, and was last updated 9 years, 7 months ago by screeg.
-
AuthorPosts
-
10. May 2015 at 20:44 #3705mrbunnybanParticipant
Am I the only one with this issue? I’m having a lot of trouble recognising elevation of tiles on the map, even with the options of pulling the elevation up and down and flipping the map over using the . It’s especially noticeable in the “Defend the Hill” scenario since holding chokepoints matters so much in that battle and if I misread it an enemy will get past my poor guy and start wailing on me.
I just wish the borders are highlighted for elevated parts of tiles. Or some indication in the tooltip how elevated the tile is when I mouseover the tile. Or it’s made easier to see when the elevation is high enough that you can’t melee attack over it.
10. May 2015 at 21:34 #3714JagoParticipantKeep trying. I had troubles, too, at first but got used to it. Also most battles in the campaign don’t have so complex terrain like the “Defend the Hill” scenario, so you will be fine.
Highlights aren’t very good for the immersion. The game really tries not to use flashy colours or lines. That’s why you can hide the healthbars with alt. But tooltip could work.
Visit the Battle Brothers Wikia
11. May 2015 at 09:08 #3735mrbunnybanParticipantI won’t force people to use the highlights, gimme options “Highlight elevated terrain” in the options menu. Think the tooltip giving info on elevation is easy to implement.
I’m not big on immersion in general, especially for a tactical games where you don’t even have a character that represents you the player on the battlefield. That’s just my personal feelings though, I get that the realistic weapons/armor and skills are there to cater for players who want immersion.
11. May 2015 at 10:49 #3740RapKeymasterThe tooltip already tells the level of elevation in the top left corner. There’s probably more we can and should do to make terrain elevation a bit clearer to see in the long run, but it’s not a high priority task for us right now. The Defend the Hill scenario is an extreme case made specifically for testing usability issues with height level differences.
11. May 2015 at 12:15 #3748SkyParticipantHere is a ss that shows the elevation representation in the tooltip.
Attachments:
11. May 2015 at 18:05 #3773madmansamParticipantSo that’s what that means. I’d wondered but had no idea what it was for.
12. May 2015 at 18:39 #3832mrbunnybanParticipantHere is a ss that shows the elevation representation in the tooltip.
…OH. THAT’S what that thing is for! @.@ Right, now I know. Wish I knew that a little earlier lol. Thank you Sky.
12. May 2015 at 18:52 #3835GODParticipantDidn’t know that either. It looked more like a level-up bar to me, though without actually showing you when you level-up so it’s purpose eluded me. It didn’t seem that important, so I’d just started to ignore it.
12. May 2015 at 18:56 #3836thenewromanceParticipantI have difficulties with this as well. I tried to escape an orc ambush over a hillside today, and it was really hard to find out whether my men were already on the edge of the battlefield.
Also, I’ve never noticed that elevation marker :D
12. May 2015 at 18:57 #3837SkyParticipantWell, then let me ask you if you know about the ctrl key in battle that swaps the up n down?
13. May 2015 at 17:52 #3893screegParticipantWell, then let me ask you if you know about the ctrl key in battle that swaps the up n down?
Not only do I not know about the ctrl key, I don’t know what you mean by swapping up and down…
13. May 2015 at 17:58 #3897RapKeymaster13. May 2015 at 22:46 #3922Holy.DeathParticipantI gauged elevation and possible approaches in combat demo by checking where (and through what) your characters can walk in order to get to higher/lower ground. It helps when you start to develop a sense of elevation. I had no idea there is “an elevation tooltip”.
14. May 2015 at 17:13 #3975screegParticipantThe ctrl key rotates the view by 180°. There’s a bunch of buttons in the top right of the tactical combat UI (including tooltips that tell of their hotkeys) that many people seem to miss.
Okay, I know about that. How Left/Right equates with Up/Down is what confused me.
-
AuthorPosts
- You must be logged in to reply to this topic.