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  • in reply to: Different Races #25549
    Avatar photoHavel
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    This completely defeats the purpose of all existing contracts and events. No village would let a greenskin or a necromancer enter, let alone hire them. It would require rewriting of all events and backgrounds as those are made for humans, which is unfeasible.

    in reply to: How long does it take for a stronghold to recover? #21295
    Avatar photoHavel
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    I also remember one time I was on my way back from some mission, completely packed full of loot and passed by a ruin that had a bunch of wiedergängers.
    I went on to the nearest town, sold what I wanted to sell and went back to the ruin but now it was populated by ancient legonaries and some honor guards.
    The trip back there had not taken more than a day. Was kinda weird but I guess the game just rolls a new garrison for a location everytime you enter a certain radius around it.

    Well, to be honest that doesn’t happen to me. Once I discover a ruin or whatever, it keeps the same garrison, type and number of enemies. What happens is that if you discover a location, reload the game and discover it again it will have a different garrison. And I believe the loot and equipment of enemies within changes if you reload the game to the autosave and attack it again.

    Thanks for the help!

    in reply to: There need to be missions to rebuild ruins. #21176
    Avatar photoHavel
    Participant

    I can see a bit of an issue with making it a quest though. Logistically that is. Who owns a burned castle if it’s been rebuilt? What’s to stop a player from letting many keeps be destroyed to rebuild them for a specific faction? If the faction that owned the castle before it was destroyed is hostile, does the quest never occur? Granted, if they’re hostile chances are the location was never used to begin with, but relations do change over the course of a game. A down castle absolutely changes patrol generation which makes roads immediately more dangerous. Castles and settlements definitely need to be restored, but whether that’s from a quest, event, or other mechanism is up in the air.

    The owner should be the faction who owned it before, now if the faction is hostile you should probably wait for it to become neutral or unfriendly to do the rebuilding. As for the quests, and that isn’t a reply to Sekata, I don’t believe they should require a specific background brother, like a woodcutter or a mason. After all, we command a mercenary company whose main purpose is to fight, not to build anything. Therefore, it should provide protection for the peasants who seek to rebuild the town, perhaps in quests similar to that in the Undead Invasion when you need to defend a city from the incoming hordes.

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