Login
Forum Replies Created
-
AuthorPosts
-
XizzieParticipant
Big ‘yes’ for blacksmith!
If nothing else, I’d love to order armour with a tabbard in colours of my coat of arms, once customisation of the company’s banner is implemented.
That’s a really good idea as well. Would also be great if we could paint the shields with the company logo.
XizzieParticipantI did not fight many undead until now, but I assume they are immune against the stun.
I’m pretty sure I’ve successfully stunned a Fallen Hero before.
If I’m not mistaken, only Orc Warriors and Warlords are immune to stun.
XizzieParticipantI agree that bashing weapons should damage armor a bit less, but inflict health damage, to represent them bypassing the armor by some amount.
On spears – spear gives accuracy bonus and unique ability, although I do agree that once enemy is past spearwall (which is stamina costly too) spears lose a lot of their power, especially when your soldiers are leveled enough to make them hit reliably with any weapon.
I believe the weapon health and armor damage is fine as it is, the suggestion made before that too much realism may ruin the gameplay is valid. Btw, the 1 handed hammer always does 10hp damage when hit, so that kinda simulates that point.
Spears are a very good weapon to have in any battle: best weapon to hit vampires (very low armor but high meelee def), lost souls (die in one hit, but very high meelee def) and also to hit targets that are in a shield wall.
The only weapon I really dislike is the flail, I’d rather use a spear to bypass shield def.
XizzieParticipantThose are very good ideas, it would be great if we could have these options!
Also, another thing about recruitment: when you dismiss a brother, the tooltip says that he will remain in town for a while if you decide to get him back. However, that doesn’t happen and you kinda have to save scum if you ditch a brother to get another with better past, but end up getting screwed because he has crappy traits (perhaps if we could check traits before recruitment would be nice too).
XizzieParticipantUsually if the archer starts fleeing and doesn’t shoot, a brother can easily reach him and just kill him in meelee. The problem is that, even though easy, it’s really boring.
I believe a good solution would be that, if there are only archers remaining, set them to just move and shoot. This way you can reach the archer in max 2 turns and the battle won’t turn into that endless and boring chase.
-
AuthorPosts