Jul
24

Dev Blog #47: Progress Update – Wardogs, Armor Mechanics, Visual Makeover

Work continues on implementing Goblins. While that’s going on, we’re also doing some things that have been on our todo list for some time – adding wardogs and changing the armor mechanics. In addition, Paul is doing a makeover of […]

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Jul
17

Dev Blog #46: Progress Update – Worn Armor and Goblin Preview

As we explained previously, the next update to the game will take us a few weeks to get done. In the meantime we invite you to take a look at what we’re working on and how progress is going. This […]

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Jul
10

Dev Blog #45: Named Items

This week’s update adds named items with unique looks and randomized stats as rare loot for the most powerful opponents, fixes a critical bug with last week’s retreat mechanic, adds some new events and includes quite a few balancing changes.

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Jul
02

Dev Blog #44: Retreating Enemies

This week’s update adds a new feature to the game – enemies can now retreat from battle! Also, we’ve added a new weapon, a new armor, and a bunch of new events. Existing events have been tweaked a bit for […]

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Jun
26

Dev Blog #43: Introducing the Event System

Time sure flies by fast! It’s been a full month now since we announced that we’d go full time and needed some weeks to get everything sorted out. While we took care of business and set up our new workspaces, […]

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May
23

Dev Blog #42: Progress Update – Going Full Time and A Small Roadmap

Time for some good news! It’s been more than three weeks now since Battle Brothers released into Early Access and so far it has been pretty successful. The game was well received and we got a lot of helpful feedback […]

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