The fun of the turn-based battles, and the promise of the campaign makes me, and others I know, very very anticipating of this game.
I have the following suggestions, mostly about details from my long experience (with for example what made M&B so loved) that will give this wonderful game that extra kick giving it the credit it deserves.
Going forward, I was wondering if you will:
1) Add weapons… playing the fantastic demo, I wanted to see morning stars, flails, differently shaped polearms, scythes, different variants of swords, more assorted helmets etc. – should be an average effort at best, but this game really calls for that type of wonderful detail
2) Secondly, and related to the first, I would highly recommend the introduction of weapon damage and breaking. This should also go with a scale of weapon quality (cheap — average — exceptional — excellent — master smithed). This should affect breakability, armour penetration, a small damage bonus (or minus) and off course cost. Towns with more resources could have access to better weapons for instance.
Just two ideas that I feel would really top the cake here.
Regards,
Toni (Asterix)