Reply To: Another first impression and questions

#1193
Rap
Keymaster

The flee mechanic is something we’re still discussing from time to time. At last count, characters should be able to flee and leave the battlefield on their own. That may still change, however.

As for your suggestion, we consider a character fleeing also as one panicking and unable to act rationally. If he’s not moving, he may be frozen or cowering. Having surrounded characters be able to fight normally would make them essentially immune to the key effect of morale and grant them a considerable benefit for being surrounded. We do have characters that will fight to the death, and the player can influence this to a large degree with a level-up strategy that focusses on bravery and perks relating to morale, but it won’t be a result of just being surrounded.

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