Reply To: a team with 12 xbows is just too op

#12292
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Quick question: how have you been distributing your stat points? Because to make this team effective you’d generally have points put into both melee combat and ranged combat. Which means some other combat statistic has to give. The third is probably going into stamina… or health?

Hi, it usually depends on the individual brother that you’re leveling up. If he’s too low on health, focus on bringing it up to 60 first. If he’s too low on fatigue, bring it up to at least 80 (with 110 basic chain mail equipped). But yeah, the basic idea is to level up melee and range attack on every level, and then focus on leveling up melee defense after health and fatigue are sufficiently leveled up. (Farmhand, Wildman and Hunter brothers are awesome)

Personally I think fatigue isn’t that important in this build as the battles are usually over by the time your 80 fatigue guys get tired in melee. Don’t try to use crazy orc weapons though ?

Interesting. I’ve considered leveling up ranged as well as melee for my peeps because I wanted them to use javelins. I hesitated for this reason as I was afraid my troops were too fragile due to lack of melee defence. The range of your crossbows and the fact that you use two sets takes care of this quite well. I guess your team can be considered an aggressive build that counts on crushing the main bulk of enemy forces before their lack of defences becomes an issue. Especially since they all use two-handed weapons once the stragglers close in.

I may give this a try to see how it compares to a more balanced team (which I should note also has no problem winning battles without casualties). I’m a little worried about enemy fire due to lack of shields, but goblins tend not to use much shields themselves and your team simply out DPS-es them.